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Reply: King of Tokyo:: Strategy:: Re: Monster Batteries: Useless and should be removed? Strategies?

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by nerman8r

Thanks Grrrarg! You said mostly everything I wanted to say!

To make any energy off of Monster Batteries, you need to spend five energy total: 2 to buy it and 3 to put on it, so that after three turns you've received six from it and made one measly energy. It just gets worse from there. (If you put six on it, you won't get extra energy until four turns later.) Look at other cards that cost that much and you'll see they are much stronger because they help you pretty much right away. Add to that the common problem where you finally get enough energy to buy a six-energy-costing card and then are killed before it even becomes relevant.

If someone gets a *big payoff* from Monster Batteries, it indicates to me that their opponents didn't know how to play well. Hint: focus on winning instead of building energy to buy a card that much later will let you buy a different card which will then help you win.

Reply: King of Tokyo:: Rules:: Re: KoT Card Interpretations

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by bakija

dSpivle wrote:

Rapid Healing:
On my turn, I rolled and dealt damage to another player in Tokyo. After my 3rd and final roll, I had banked enough attack to kill him entirely. He originally had 1 heart, but I dealt 3 damage. Then, he shocked the table and spent 8 energy, healing himself to 2 health (-2 + 4 is +2) using the Rapid Healing. I told him that he was dead so he couldn't use it, but he insisted the card's literal interpretation allowed him to do this. Who was right?


Well, here is the thing. You can use Rapid Healing at any time. If you are in Tokyo, you *know* that all claws that someone rolls on the current turn are going to do damage to you, so it isn't a surprise that the person who is rolling dice on their turn that isn't in Tokyo is going to hit you if you are in Tokyo. So you *know* that any damage that is rolled is going to hit you.

The dice rolling phase also is a process of "roll, consider, reroll, consider, reroll, consider (as you might have powers that allow you to continue to reroll dice), then resolve the dice". The "rolling" phase doesn't instantly and magically become the "resolution" phase as soon as the last roll hits the table (as you might have powers that allow you to keep doing stuff). As such, it makes complete sense that the person in Tokyo can watch you roll the dice, see what you end up with (as he already knows you are going to hit him with any claws you roll), see what dice you end up with, and then heal as appropriate before you resolve the damage--as always, the turn sequence is "roll and reroll dice; then resolve dice".

In your example above, however, I'm not quite sure how the guy in Tokyo "shocked" everyone by healing for 4--you all know he is in Tokyo (so he is the one who is gonna get hit on your turn); you all know he has 8 energy; you all know he is at 1 life; you all know he has the Rapid Healing power. This all seems highly inevitable and not remotely shocking.

Smoke Cloud:
The word "reroll" seems vague to me. Since each turn consists of up to 3 rolls, does a "reroll" refer only to the last roll of a turn? Or does it mean a free reroll of all 6 die (essentially a bonus roll)? Or does it mean a full rerolling (essentially a full extra turn)?


A "reroll" in KoT specifically means "pick up some or all of your dice and roll them again". It does not mean "Take another turn" or "roll and resolve dice again". The turn sequence in KoT is "Roll and reroll dice. Then resolve the dice when you are done rolling and rerolling them."

With various powers, you get to reroll dice (or change them. Or make someone else reroll them). This means you throw your dice. You see what you got. You decide to keep some and then pick up the rest and roll them again. You keep doing this until you run out of the ability to reroll or you are happy with what you have. Then you resolve the dice.

So with Smoke Cloud, you roll your 6 dice. You can keep some of them and reroll the rest. You roll the rest. You can keep come and reroll the rest. Normally, you would be finished rolling here, but 'cause you have Smoke Cloud, you can spent a token to pick up some dice and reroll them again (and again, until you run out of Smoke Cloud counters). Then when you are finished rerolling, you resolve the dice.

Roll and reroll the dice. Then resolve the dice.

New Image for King of Tokyo

Reply: King of Tokyo:: Rules:: Re: Camouflage with more damage than life

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by mrdaverd

I contacted Iello-customersercice and this is what I received:

Thanks for your question!

The correct option is B. We tried to use symbols to make this clearer. The red hearts refer to your health. Since you only have 2 health, you can only roll 2 dice to try to reduce damage.

I hope this helps, but please let me know if you have any other questions!
Danni Loe-Sterphone
IELLO Customer Service

Reply: King of Tokyo:: Rules:: Re: Camouflage with more damage than life

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by mrdaverd

And my Option B was only roll 2 dice because you can't lose more than you have.

Reply: King of Tokyo:: Rules:: Re: KoT Card Interpretations

Reply: King of Tokyo:: General:: Re: Anyone else hate the dice?

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by Forehead

birdman37 wrote:

Ender02 wrote:

I would love a smaller set of the dice just for limited playing space. Some places that we play at, table space is very limited and the dice often end up either knocking monsters over or hitting the energy cubes and sending them flying. A felt lined box to roll in helps, but still takes up space.

Get yourself a proper dice tower, then you're at least taking up space in style! ;)



I have a dice tower but it doesn't fit the KoT dice.
I see you're in Australia too, do you have a suggestion on where to get a dice tower big enough? I would love to have one.

Reply: King of Tokyo:: General:: Re: Anyone else hate the dice?


New Video for King of Tokyo

New Video for King of Tokyo

Reply: King of Tokyo:: General:: Re: Target Exclusive Availability

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by nodnarber1

So you found the exclusive?

It's January 2017 and I'm running into this exact problem. Target by my house had old edition, so i tried Target.com and chose in-store pickup. I drove 30 minutes only to find out it was the old edition again, even though the image on the website is for the exclusive. From reading these forums, I am hesitant to try to order one online again for fear of receiving the old one again.

I actually sent an email to Iello games earlier complaining about the problem and posted a question on the items pages on target.com. I suspect if I gave customer service a call they would not be able to locate the correct version for me.

*Sigh*

Reply: King of Tokyo:: General:: Re: Target Exclusive Availability

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by nodnarber1

i think i will try to call Targets around the area and ask them if they can look and see if it's the correct edition.

Reply: King of Tokyo:: General:: Re: Target Exclusive Availability

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by cornixt

Be ready with a description of the box cover!

I thought I'd look in my local Target at the weekend to see if they had the new one yet. One copy of the old one still on the shelf and that was it. Had to look carefully because the covers are pretty similar, but the robot bunny gave it away.

Reply: King of Tokyo:: General:: Re: Target Exclusive Availability

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by Mike2316

redlion64 wrote:

Hey everybody, I really could use some help. I've been trying to find the Target Exclusive edition for months now for my girlfriend. Originally planned to get it for her birthday, but couldn't get a hold on a copy. Now I'm aiming for Christmas with still no luck, even calling Target's online people.

I know the release date was back in July, but has anyone actually gotten their hands on it? Could anyone help me find it or get a copy?

Thanks!!!


Order from Target online they have them all over the place check with your zip to see if any are nearby otherwise they will ship it to you.
It should also have a Target Exclusive sticker on it

Reply: King of Tokyo:: Rules:: Re: KoT Card Interpretations

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by bakija

90% of the rules questions about this game can be answered with:

Roll and re-roll the dice. Then resolve the dice.

New Video for King of Tokyo

2017 Alphabet Challenge, I Slay Thee!

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by mamapapillon

The Alphabet Board Game Challenge - 2017 Edition


First year doing this challenge. It was fun! I did the Hardcore Challenge, using the following rules:
- Plays cannot overlap with other challenges
- Games must be played in alphabetical order

If you're interested, the main challenge is here and my entry is here.

I hadn't planned on finishing so quickly, but got it done in 22 days. Woohoo!

Thinking ahead for next year, I'm going to need some replacements for some of the duds I played this year. Have to find new games for the following letters:
- C - I'm good for this one. Lost of good C games in my collection that I could have (should have) played.
- Q - Quests of Valeria is on my to-buy-next list, so good here.
- U - Good here too, I have Unspeakable Words and I'm waiting for my kickstarter copy of Unfair to arrive soon.
- W - Two more kickstarter games will arrive this year: Whelps to Wyrms and Word Domination, so check!
- X - I've been thinking about getting The X-Files, since I am a huge fan (of the first few seasons), but not sure it's a good game.
- Y - I have no clue what I could play for Y next year. But definitely not Yahtzee again. Blegh.


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King of Tokyo (2011)

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by Michael Heron

We had a ten year old boy in the house a few weeks ago. It’s okay, – it was with the full consent of his parents and I was supervised the whole time. I took the opportunity to try out a couple of games aimed at the younger end of the age spectrum. One of those was King of Tokyo, a game which I’ve seen many people rave about but had never had an opportunity to play as anything other than a two player tag team variant. That was okay, but the meat of King of Tokyo comes in with a proper all out fist-fight between three or more players. And the more, the better. I could see how its moving parts meshed, but I wanted to hold out on a review until I played it a few times under the right circumstances.



It turns out, the right circumstances are with an excitable child at the table living and dying with every roll of the dice.

King of Tokyo is so simple you can explain it in about sixty seconds. You each take a monster.

And then you roll dice until someone wins.

Huh, I guess sixty seconds is a longer period of time than I thought. What am I going to do with the fifty-seven seconds I have left? I guess I could elaborate. So I’ll do that.

The monsters in King of Tokyo have no special abilities – at least to begin with. They do though all have their own look and aesthetic appeal:

There’s a big rampaging bipedal lizard that is ABSOLUTELY NOT GODZILLA! There’s a massive ape, which is ABSOLUTELY NOT KONG! There is a bunny in a robot suit which is ABSOLUTELY NOT… well, I have no idea what may have inspired that. You’ve got aliens, and sea creatures, and the sinister looking ‘Meka-Dragon’. You have destructive capacity packed into a decent variety of uniquely designed vessels. You pick one, and that’s you! Then you take the elegantly designed character card for that monster. Each card comes with a wheel that is rotated to adjust health and victory points. You start off with ten of the former, and zero of the latter. The first to twenty victory points wins. That is, if they haven’t first defeated their opponents through martial mastery or violent pummeling.

To begin with, all of the monsters are outside of Tokyo, and as such they can’t hit each other. King of Tokyo is a King of the Hill system – everyone is fighting the monster (or monsters, in a larger game) in the city, and the monster in the city is fighting everyone else.

When a monster is in Tokyo, some special rules apply. You get a victory point when you take control of the city, and you get another two if you start your turn inside. But, and this is where the thinking comes in – you can’t heal while in Tokyo. And while in Tokyo you are the sole recipient of every single point of damage inflicted by every other player. Sure, you’re hitting all of them as well, but there are so many more of them than you.

That’s the strategy. But this next part is where the fun comes in – if you take any damage at all, you can choose to yield control. When you yield, whoever just hit you takes your place in the city. They get a victory point, and then they become the target of the merciless pummeling of everyone else. Including you! They don’t get to choose if they’re entering the city – they’re it. If you time it right, you can catch someone completely off guard and leave them stumbling into a city they’re completely unprepared to hold. It might seem like a good idea to kick several shades of snot out of the King of Tokyo, but you better hope you can follow through if they yield. How much damage can you inflict before they need to leave? Should you hold something in reserve? Should you go for a light attack and hope it’s not enough to force them out, or go for all-out attack knowing that at least they’ll be in no position to counter-attack on their turn?

But what if it’s not actually up to you, in the end?

Read the rest of this review here.

The Meeple Like Us Geeklist is here.

Reply: King of Tokyo:: Rules:: Re: Noob question on Discard cards...

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by PilotoBR

Just came to say that I came to the forum looking with the same doubt.

It's not as obvious as you might think. There are other idiots like us out there LOL.

King of Tokyo (2011) - Accessibility Teardown

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by Michael Heron

For such a simple game King of Tokyo is bags of anarchic fun. Simple enough for children to play, and exciting enough to keep families interested. Its four star review means that we’d be happy to recommend it as a gaming experience. Could we do the same for it as an accessible experience? Let’s do to the game what the monsters did to Tokyo, and tear it down!




Colour Blindness

Colour blindness isn’t an issue in King of Tokyo. Monsters are identified by their own distinct appearance, and colour is not used as the sole channel of information anywhere.


Obviously colour blindness will have an impact on the aesthetics of the game, but even with a colour blind palette it looks okay.

The colour blind sensitive palette holds true even when looking at the dice.

So, we’re giving King of Tokyo a strong recommendation in this category.

Visual Accessibility

Visual accessibility is also pleasingly high – each of the monsters has a different physical profile that allows them to be differentiated by touch, and the dice are not only very well contrasted they’re also larger and chunkier than standard. The image below shows the King of Tokyo dice (in the middle) versus a 5cm over-sized d6 and two standard purple d6s.

The symbols are recessed into the faces, and the lightning, claw and heart symbols can all be differentiated by touch, as can the number 1. The other numbers too can be identified, but it’d take a little bit of practise to be sure you’re identifying them correctly. It’s very feasible, although pips would have been so much better for that. If using the provided dice is not an option, you’ll maybe have a problem. They’re d6s, although with non-standard faces. You can use accessible alternatives, but you might need as many as eight of them at a time. Otherwise you need to add some kind of book-keeping system to the targeted rerolls that serve as the core of the game.

Read the rest of this review here.

The Meeple Like Us Geeklist is here.
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