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Reply: King of Tokyo:: Rules:: Re: Noob question on Discard cards...

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by bakija

Most of the discard cards are cards you want to use immediately anyway--they get you some VPs (no reason to not take them now) or heal you or something. The ones that cause you damage (Tank, for example) are things you are generally only going to want to buy as soon as it makes you win (and most folks will feel the same way, so unlikely to get bought up).

I'm pretty sure at least one "Discard" card (Plot Twist) specifically says you can hold on to it till you want to use it.

So yeah, unless the card says otherwise, you buy the Discard card and use it immediately.

Reply: King of Tokyo:: Rules:: Re: Noob question on Discard cards...

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by grarrrg

bakija wrote:

I'm pretty sure at least one "Discard" card (Plot Twist) specifically says you can hold on to it till you want to use it.

Other way round.
It's a KEEP that says you must discard to use (unless they mucked with it for 2nd).
Still helps prove the point of "discards are immediate" though.

Reply: King of Tokyo:: Rules:: Re: Noob question on Discard cards...

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by bakija

grarrrg wrote:

bakija wrote:

I'm pretty sure at least one "Discard" card (Plot Twist) specifically says you can hold on to it till you want to use it.

Other way round.
It's a KEEP that says you must discard to use (unless they mucked with it for 2nd).
Still helps prove the point of "discards are immediate" though.


You are correct (even in 2nd Edition). So yeah, all the "Discard" cards are discard immediately. The one weird card is a keep that says "discard when you use it".

Reply: King of Tokyo:: General:: Re: Anyone else hate the dice?

Thread: King of Tokyo:: Rules:: Evolution and card interaction + priority question

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by TalLavi

Hello,
I have a small question.
Last night me and my friends ended up in a situation where someone playing as Meka Dragon had the evolution where whenever he gets hit, he can roll a die for each Claw (attack) the enemy rolled, and for each Claw he gets the person who attacked him gets the damage instead.

Now that player also bought a card that makes it so whenever he gets hit he can roll a die for each Claw mark the enemy rolled (same thing as the evolution) but whenever he rolls a Heart the damage is negated.

How do you go about playing this?
Does the evolution take priority? or do you resolve both effects at once.

If so, how does it go?
We went with Evolution > Card, he was attacked for 2 (2 dice rolled a Claw mark), so it went like this
I attack for 2 -> he throws (2) dice aiming for Claw marks to activate his evolution -> he rolled (1) Claw and (1) Lightning -> I get 1 hit of damage and he is still threatened by (1) Claw die -> He throws (1) die aiming for Hearts (he only throws one and not 2 because one die was already eliminated) -> gets a heart and negates the damage done.

Does it go like this? or do you just throw 4 dice aiming for hearts / claw.

Also in general, what takes priority? Evolution power ups or the cards you buy?

Hope you can help me clear this up.

Reply: King of Tokyo:: Rules:: Re: Evolution and card interaction + priority question

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by Geekymike

I would roll Meka's ability first, and then, once you know how much damage is coming back toward the guy with the camouflage (negate the damage) so you can roll the appropriate number of dice. I think you did this correctly.

Friend of Children states you get an extra energy meaning if you roll x energy, you gain x+1. you would also gain x+1 if under the effect of We're Only Making it Stronger (gain 1 energy when you lose 2 health) or when someone with parasitic tentacles buys your powers (unless they buy Friend of Children, since you no longer have that power).

That is my interpretation. Hope it helps

Reply: King of Tokyo:: Rules:: Re: Evolution and card interaction + priority question

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by nerman8r

I don't think there's a FAQ detailed enough to handle this. Personally, I see no reason to think that either Evolutions or Cards go first. I'd say the player gets to choose.

The card that lets you sell your Keep cards doesn't work the way your friend used it. You can only sell the card at the end of your turn, so you aren't able to buy a new card until your following turn.

Reply: King of Tokyo:: Rules:: Re: Evolution and card interaction + priority question

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by grarrrg

As stated, the energy gain is +1 and not double.
It also only works with cards that specifically say "gain" energy.

nerman8r wrote:

I don't think there's a FAQ detailed enough to handle this. Personally, I see no reason to think that either Evolutions or Cards go first. I'd say the player gets to choose.

Agreed. Since the same player controls both effects, and they both trigger off the same event, him choosing seems best.

Reply: King of Tokyo:: Rules:: Re: Evolution and card interaction + priority question

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by TalLavi

When you say he gets to choose, does it mean he can either go first with Evo or Card?
Because we had a little disagreement when my friends said they can just mix it up.
Lets say I attacked him for 2, he says he needs to throw 2 dice and hope for either 2 claw OR 2 hearts, and then after that, even if 1 of my attacks were negated, they still throw 2 dice again and hope for either heart or claw.

What I am saying is you cannot mix them up right? you go either evolution or card first, throw the dice and resolve the situation and if an attack is stopped, you don't get to throw the 2 more dice for the 2nd effect you have (either card or evolution, depending on what you chose for the first throw.
You throw only one since one attack fell flat.

Or can you just throw 4 dice from the get go and hope for either Claw or Heart (mixing up the card and evolution into one throw), or resolve each Attack on you separately, throwing 2 dice for each attack and hoping for either claw or heart.

Reply: King of Tokyo:: Rules:: Re: Evolution and card interaction + priority question

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by grarrrg

You can only resolve one card at a time.
They must say which card they are rolling for first, BEFORE actually rolling. Complete all effects of that card. Then they can declare the other card and roll for that one, completing all of its effects before moving onto the next thing.

Reply: King of Tokyo:: Rules:: Re: Evolution and card interaction + priority question

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by TalLavi

grarrrg wrote:

You can only resolve one card at a time.
They must say which card they are rolling for first, BEFORE actually rolling. Complete all effects of that card. Then they can declare the other card and roll for that one, completing all of its effects before moving onto the next thing.

Thanks, but does that mean that after I resolve a card and lets say remove 1 of the 2 attacks, the 2nd card I resolve will not refer to 2 attacks, but just 1.

Reply: King of Tokyo:: Rules:: Re: Evolution and card interaction + priority question

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by nerman8r

I'd need to know the exact wording of the cards to answer that.

However, it's definitely wrong to roll only two dice and try for hearts or claws. Even though both effects look similar, they are different cards and each does its own thing separately.

Reply: King of Tokyo:: Rules:: Re: Evolution and card interaction + priority question

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by grarrrg

TalLavi wrote:

Thanks, but does that mean that after I resolve a card and lets say remove 1 of the 2 attacks, the 2nd card I resolve will not refer to 2 attacks, but just 1.

In this case I would recommend applying the Mega Dragon evolution first, as it doesn't 'remove' any damage, so Camouflage still has full potential regardless.

Thread: King of Tokyo:: Rules:: 2nd Edition "Plot Twist" Card

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by bakija

Ok, so in 1st Edition, the card Plot Twist says:

"Keep. Change one die to any result. Discard when used."

Pretty straight forward. Change one die to any result. Could be your die or anyone's die (as it says "one die" not "one of your dice" or whatever). There is a clarification somewhere where the designer specifically says you can change anyone's die. Check. Solid.

In 2nd Edition, the card Plot Twist says:

"Keep. Before resolving your dice, you may change one die to any result. Discard when used."

The change would seem to indicate that you can only use Plot Twist on your own dice on your own turn (which is not what the 1st Edition card does). This seems to be a clear an intentional change to the card (that it can only be used on your turn on your dice).

Any ideas why this happened?

Reply: King of Tokyo:: Rules:: Re: 2nd Edition "Plot Twist" Card

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by MercifulBiscuit

Can you post a link to the clarification you found where the designer says you can change anyone's die? Because I find that surprising...

(And if you've misremembered that, then it's not a change, it's clarifying the wording on the card.)

Reply: King of Tokyo:: Rules:: Re: 2nd Edition "Plot Twist" Card

Reply: King of Tokyo:: Rules:: Re: 2nd Edition "Plot Twist" Card

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by bakija

Brodie17 wrote:

MercifulBiscuit wrote:

Can you post a link to the clarification you found where the designer says you can change anyone's die? Because I find that surprising...

(And if you've misremembered that, then it's not a change, it's clarifying the wording on the card.)


Random link, from an old Plot Twist question...

http://www.threedonkeys.com/blog/archives/722#comment-3613

Original thread:

https://boardgamegeek.com/article/10690803#10690803


Yep. That's the one (found via search on this here forum the first time around...).

The 1st edition card was worded in a way that indicated you could affect any die roll in the game ("Change one die to any result"--no indication of whose die, so anyone's die). The 2nd Edition version has specific wording on it that seems to limit the change to your own die on your turn (see: "Before resolving your dice...", indicating that you can only use Plot Twist on your turn, before resolving your dice, which prevents you from using it on someone else's turn, and as such their dice).

Seems like a very specific change.

Reply: King of Tokyo:: Rules:: Re: Who gets to leave Tokyo in a 5-6 player game?

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by bakija

MichielTy wrote:

MitchellW wrote:

Both players can leave. If they do, the person entering Tokyo takes Tokyo proper.


At what time does a second player get back in Tokyo (bay)?


Assuming 2nd edition rules, on the next player's turn, if the player in Tokyo stays in Tokyo, and then Tokyo Bay is open at the end of the current player's turn (and there are still 5+ players in the game--it isn't impossible that the active player has, say, Nova Breath and kills someone before they have to go into Tokyo Bay), the current player enters Tokyo Bay.

It isn't impossible that the game could go forever with Tokyo Bay empty (as the active player rolls claws, hits the player in Tokyo, the player in Tokyo flees Tokyo, and the active player then has to go into Tokyo), but that could happen from the start of the game anyway.

New Image for King of Tokyo

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by CtpUK

<div>King of Tokyo - final roll of 5 points to win the game!</div>

Reply: King of Tokyo:: General:: Re: Advice for a dad of girls?

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by ackmondual

BeardedOne wrote:

They were so excited! Again. Thank you to those who recommended I contact IELLO. Thank you to IELLO for really coming through for my girls.

Oh... there IS a kitty! I doubt I'll ever get a chance to play that, as at least one person is also into cats, while one host actually HAS a cat!
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