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Reply: King of Tokyo:: General:: Re: Does Bang: The Dice Game do it better?

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by Race Bannon

Bang! is a better party game for large groups, just a light starter game.

KoT is the more rewarding game for repeat plays and a more in depth challenge against the same game group. The two victory conditions make KoT a much "more than meets the eye" game.

Reply: King of Tokyo:: General:: Re: Some Questions

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by Race Bannon

I prefer the artwork and overall aesthetic of the original edition. I do not like the computer generated graphics of the new edition. I like the Kraken also. Original for the win!

Reply: King of Tokyo:: General:: Re: Smash - iOS/Android game with very similar theme

Reply: King of Tokyo:: General:: Re: Smash - iOS/Android game with very similar theme

Reply: King of Tokyo:: General:: Re: Does Bang: The Dice Game do it better?

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by cornixt

While they both involve rolling dice to get certain combinations, the rest of the gameplay is pretty different.

In Bang you are trying to root out who is who to kill the right people, and you get no new upgrades during the game. KoT is much more about balancing health, points, and upgrades. They scratch very different itches aside from dice rolling.

Reply: King of Tokyo:: General:: Re: Cyber Bunny/Cyber Kitty Story a Lie?

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by insightfulstrike

Magicovore wrote:

Like most publishers, we try do deliver the best possible games and we hate when our choices disappoint fans. Sometimes we make announcements too fast because we are excited about the games we are working on, and then we have to announce a change that won't please everyone. I assure you that we don't like it.

About CyberBunny:
We can't use CyberBunny's art/visual design for legal issue, which implies that we can't reprint the old cardback (with the bunny on it) or any version of CyberBunny.

The Evolution cards of CyberBunny doesn't use the art nor the design of Cyber Bunny so we can reprint it (no legal issue here).

That's why we had to change the character for the new King of Tokyo version but we can still reprint the old evolution card design in the future KoT Power Up! game.

About the content of KoT Power Up!:
The initial plan was to have a mirror of KoNY Power Up! content. But, many players didn't have the opportunity to get the first KoT Power Up! (especially, many countries have only sold the first version of King of Tokyo and don't have the Power Up! yet).
Also, we couldn't simply add more content to have all Evolution in the game without raising its price.
The final content of the game was discussed a lot. We end up choosing to remove the Evolution cards to play in KoNY. This way, we publish a game that will be playable by owners of both the new and the old version of KoT.

I am pretty sure that we will find a way to distribute those Power-UP cards that allow players to play Gigazaur in New York with Evolutions someday. But I don't know when, and I don't know how. For now, we are focussing on the next Monster Packs and future King of games.

Thank you for your understanding.


If you provide evolution cards for King of Tokyo monsters for use in King of New York, will Cyber Bunny be receiving them?

Reply: King of Tokyo:: Reviews:: Re: 20X Reviews - King of Tokyo

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by bakija

z10n x wrote:

Yeah, we did. You're right; it does help. But any good card we bought after that was just as susceptible. Really, it didn't benefit the person who had the card I mentioned. She didn't have time to use all her new cards. It instead benefited the one player who was rolling full out for victory points. We lost the ability to deal her extra damage, and that allowed her to win.


Sometimes, well, things go awry :-)

The Parasitic Tentacles card is certainly handy, but, well, expensive--you gotta buy the cards away, and then get more energy to use it again, and the person who gets parasite-ed then can just buy something new with their newly found pile of energy. I mean, yeah, it is a drag to have your favorite card stolen, but, well, in the end, it is mostly a zero sum.

Most of the power cards seem completely reasonable, for my money. I'm yet to see one that seems particularly over the top; granted, I've only played the most recent edition, and it seems like a few cards were tweaked a bit. Wings (spend 2 energy to take no damage this turn) seems the card most likely to seem overpowered, but if someone is sitting on Tokyo with wings, the rest of the table can run them out of energy very quickly with 1 point attacks.

Reply: King of Tokyo:: Reviews:: Re: 20X Reviews - King of Tokyo

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by z10n x

I've read that they balanced costs on some of the power cards in the second edition. I play the first edition most of the time, but I'm not sure how much re-balancing they did. Ultimately, any brokenness like I described is overshadowed by an incredible game.

Reply: King of Tokyo:: Rules:: Re: Can you win and die at the same time?

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by DragonsDream

Ender02 wrote:

Yup, what he said. It is covered right in the rule book. You have to survive the turn in order to win the game.

I challenge this.

This just happened in a game I was involved in. The rules present the win condition as an "or" statement. "The Monster who reaches 20 :star: OR [emphasis mine] is the last survivor is crowned the King of Tokyo" You win by satisfying either condition. If you gain 20:star: but die, you still win. If only one other monster remains alive, they also can claim victory as they have satisfied the other condition. Nowhere does it specify that being alive is a requirement for victory as well as having 20:star:

Reply: King of Tokyo:: Rules:: Re: WINGS: Pay energy before damage?

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by murrur

Does a turn mean every time someone attacks or just against one attack per round? In our game where one player had it and she had lots of energy credits, she was basically immune to any damage in Tokyo. In 3 player game card makes you basically invincible.

Reply: King of Tokyo:: Strategy:: Re: Monster Batteries: Useless and should be removed? Strategies?

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by murrur

Monster batteries doubles your credits, if you wait long enough. What's there not to like..

In the edition 1, the friend of children card says if you gain energy, you get one extra. I think it is matter of interpretation does it work with batteries. If you interpret that it does, the you triple your money basically. Thus it's very powerful card.

Reply: King of Tokyo:: Variants:: Re: King of Tokyo Solo Mode

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by murrur

The AI concept is very nice: simple and competitive. Although I found it too hard. AI gains easily 7 points a turn, so the game is over in only few turns. If the AI is in Tokyo and rolls two 3s and two 2's, that makes 6-7 pts.

Maybe it might last longer if you only take the higher double, or if you minus 1 or 2 points from dice score (but giving at least 1 per double). Eg with 3,3,3,2,2 that'd make 3+1+2-2=4, which is closer to actual game gains. Or 1,1,2,2 would give 1+2-2=1, but min. 1 per set, ie 2 pts.

I played 3 games and won only one, and that too due to unbelievable luck with dice. I got five 3's, entered Tokyo and had card that gave me 1 for attacking. So I got 5+1+1=7, thus running in front of Ai at 19.

I'm going to try the minusing or higher double only later, if I have energy.

BTW, one way to determine which card Ai gets is to roll dice and pick number with highest appearance in results. In a tie, roll all non-numerical and non tied dice until one number exceeds others in amount. Or... I guess you could roll just one die LOL.

Reply: King of Tokyo:: Variants:: Re: King of Tokyo Solo Mode

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by murrur

Third alternative is to count the amount if dice with any number and minus two from that. Dice 1,1,2,3,paw,paw would give 4-2=2 pts and two paws.

Reply: King of Tokyo:: Rules:: Re: WINGS: Pay energy before damage?

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by grarrrg

murrur wrote:

Does a turn mean every time someone attacks or just against one attack per round? In our game where one player had it and she had lots of energy credits, she was basically immune to any damage in Tokyo. In 3 player game card makes you basically invincible.

Any/all instances of "round" are supposed to be "turn".
In order to be invincible with 3 players you'd need to consistently roll at least 4 energy each of your turns. This puts quite a limit on what you can do with your remaining 2 dice.

For counter strategies:
*Don't go all in for damage, keep one or two claws and make them think about if wings is worth it
*Race them in victory points
*Focus on energy and buy useful cards (with all they are burning on wings they shouldn't be able to compete)
*Remember that you can sweep purchase cards for 2 energy. If you see wings (or another problem card you can't afford) sweep it before anyone else gets it

Reply: King of Tokyo:: Strategy:: Re: Monster Batteries: Useless and should be removed? Strategies?

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by grarrrg

murrur wrote:

Monster batteries doubles your credits, if you wait long enough. What's there not to like..

In the edition 1, the friend of children card says if you gain energy, you get one extra. I think it is matter of interpretation does it work with batteries. If you interpret that it does, the you triple your money basically. Thus it's very powerful card.

1) "if you wait long enough" is usually too long, and to get a meaningful return you have to drop quite a bit of energy into it, which further delays payoff, let alone reaching the break even point. And that energy is likely better spent immediately then wait for it to pay out eventually.
2) there is an official answer that Friend of Children does nothing to help Monster Batteries.
3) you will note that Monster Batteries is the ONLY card removed from 2nd edition. There is plenty good reason for this.

Thread: King of Tokyo:: Rules:: Detritivore "when you roll [1][2][3] gain 2+"

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by vidaloca

The card reads:

"When you roll at least [1][2][3], gain 2+. You can also use these dice in other combinations"

I assume this means "when you keep [1][2][3] as the final value of your last roll", not anytime you "roll [1][2][3]". In other words, you can't get more than 2+ from this card on any one turn. You only get the 2+ if you keep those dice. Is that correct?

Thanks!

Reply: King of Tokyo:: Rules:: Re: Detritivore "when you roll [1][2][3] gain 2+"

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by Teeka

Yes.
Any such effect only looks at the final result of your dice, when you've stopped rolling.
Just like the regular results of your roll.

Reply: King of Tokyo:: Rules:: Re: Detritivore "when you roll [1][2][3] gain 2+"

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by bakija

vidaloca wrote:

"When you roll at least [1][2][3], gain 2+. You can also use these dice in other combinations"

I assume this means "when you keep [1][2][3] as the final value of your last roll", not anytime you "roll [1][2][3]". In other words, you can't get more than 2+ from this card on any one turn. You only get the 2+ if you keep those dice. Is that correct?

Thanks!


There are numerous cards that say "When you roll X, Y, Z, something happens!". In all of those cases (like in all other cases of the game in regards to dice), you only resolve your dice (including special effects from cards that pertain to dice results) when you are finished rolling the dice (unless the card specifically says otherwise).

So if you have:

-Complete Destruction: You score 9VP if your final dice result is 1, 2, 3, Heart, Claw, Energy (you also heal a point if you are not in Tokyo, do a point of damage, and get an energy. And score +2 more VP if you are a Detrivore...)

-Freeze Time: If your final dice result includes 1, 1, 1, you get to take an extra turn (minus one die).

-Gourmet: If your final dice result includes 1, 1, 1, you score 2VP (great with Freeze Time!).

-Detrivore: If your final dice result includes 1, 2, 3, you score 2VP.

-Poison Quills: If your final dice result includes 2, 2, 2, you do +2 damage.

You roll and re-roll dice. When you are done rolling and rerolling dice, you then resolve the dice, as per the rules for dice and the powers on cards.

Reply: King of Tokyo:: Rules:: Re: KoT Card Interpretations

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by stevensenger

Okay, so then suppose a player has Rapid Healing, one health, and two energy. The player is attacked for two damage. Can the player go to zero damage (not below), then use Rapid Healing (after elimination) to revive at one health? I say no, but my wife seems to think that "at any time" means after dying. Now, I'd be fine with letting the healing be played as an interrupt (MTG style) if it was enough to prevent death (like spending four energy in the example given), but I feel like the interpretation above is flawed.

Reply: King of Tokyo:: Rules:: Re: KoT Card Interpretations

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by grarrrg

stevensenger wrote:

Okay, so then suppose a player has Rapid Healing, one health, and two energy. The player is attacked for two damage. Can the player go to zero damage (not below), then use Rapid Healing (after elimination) to revive at one health? I say no, but my wife seems to think that "at any time" means after dying. Now, I'd be fine with letting the healing be played as an interrupt (MTG style) if it was enough to prevent death (like spending four energy in the example given), but I feel like the interpretation above is flawed.


Dead is dead. Once she admits to going to 0 (or below) she is dead and it is too late to do anything.

If it helps, the King of New York rules has this in the Glossary section:
"Eliminated: Having 0H (or fewer)." Which means that negative HP is a thing.
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