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Reply: King of Tokyo:: Rules:: Re: FAQ (in english) (answered by Gabriel Iello in a french forum)

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by Scorpion0x17

MrBallast wrote:

Was looking for someone who could offer a bit of clarity on one line in this FAQ: "Mimic + Freeze time: 111 gives 2 extra turns (to a theoretical 31 total turns!)". I've looked over the cards a couple of times and not seeing how 31 turns is possible exactly. On the first roll, you could get 111 twice for a total of 4 extra turns. After that, you lose one dice each turn and could only get 111 once from there on(allowing for 2 extra turns). Could someone break this down very specifically and detail how 31 turns would be earned? Thanks in advance for any help.


Each time you get 111 you get two extra turns, even during those extra turns.

So...
Turn 1: 111 111 = 4 extra turns.
Turn 1.1: 111 XX = 2 extra turn.
Turn 1.1.1: 111 X = 2 extra turns.
Turn 1.1.1.1: 111 = 2 extra turns.
Turn 1.1.1.1.1: XX = no extra turns.
Turn 1.1.1.1.2: XX = no extra turns.
Turn 1.1.1.2: 111 = 2 extra turns.
Turn 1.1.1.2.1: XX = no extra turns.
Turn 1.1.1.2.2: XX = no extra turns.
Turn 1.1.2: 111 X = 2 extra turns.
Turn 1.1.2.1: 111 = 2 extra turns.
Turn 1.1.2.1.1: XX = no extra turns.
Turn 1.1.2.1.2: XX = no extra turns.
Turn 1.1.2.2: 111 = 2 extra turns.
Turn 1.1.2.2.1: XX = no extra turns.
Turn 1.1.2.2.2: XX = no extra turns.
Turn 1.2: 111 XX = 2 extra turn.
Turn 1.2.1: 111 X = 2 extra turns.
Turn 1.2.1.1: 111 = 2 extra turns.
Turn 1.2.1.1.1: XX = no extra turns.
Turn 1.2.1.1.2: XX = no extra turns.
Turn 1.2.1.2: 111 = 2 extra turns.
Turn 1.2.1.2.1: XX = no extra turns.
Turn 1.2.1.2.2: XX = no extra turns.
Turn 1.2.2: 111 X = 2 extra turns.
Turn 1.2.2.1: 111 = 2 extra turns.
Turn 1.2.2.1.1: XX = no extra turns.
Turn 1.2.2.1.2: XX = no extra turns.
Turn 1.2.2.2: 111 = 2 extra turns.
Turn 1.2.2.2.1: XX = no extra turns.
Turn 1.2.2.2.2: XX = no extra turns.

Does that make sense?

Reply: King of Tokyo:: Rules:: Re: FAQ (in english) (answered by Gabriel Iello in a french forum)

Reply: King of Tokyo:: Rules:: Re: Jets + Fire Breath with two players in Tokyo

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by Scorpion0x17

I've gone from being sure I know the answer to not, now.

jonahmaul wrote:

The rules state that a Monster is considered attacking when it has at least one Claw, otherwise it is not attacking. This means that a card which increases the damage of an attack will not bring damage from zero to one if you don't have a Claw' (original emphasis). As Fire Breath only deals damage when you attack I would say it was an additional damage which is all resolved at the same time so Jets would mean that you do avoid damage.


Except that Fire Breathing says "...when you deal damage" not "...when you attack" - so you don't have to be attacking for Fire Breathing to deal extra damage.

But that's a side issue, the crux of the matter is this:

jonahmaul wrote:

The confusion for me though is that because Fire Breathing says it is not an attack do you resolve the attack then Fire Breathing in which case the player would take damage after using Jets or is all damage resolved at the same time?


This is essentially what the OP is asking.

All we seem to have actually achieved, so far, in this thread is asking the same question multiple times using a different wording.

Reply: King of Tokyo:: Rules:: Re: Jets + Fire Breath with two players in Tokyo

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by jonahmaul

Scorpion0x17 wrote:

I've gone from being sure I know the answer to not, now.

jonahmaul wrote:

The rules state that a Monster is considered attacking when it has at least one Claw, otherwise it is not attacking. This means that a card which increases the damage of an attack will not bring damage from zero to one if you don't have a Claw' (original emphasis). As Fire Breath only deals damage when you attack I would say it was an additional damage which is all resolved at the same time so Jets would mean that you do avoid damage.


Except that Fire Breathing says "...when you deal damage" not "...when you attack" - so you don't have to be attacking for Fire Breathing to deal extra damage.

But that's a side issue, the crux of the matter is this:

jonahmaul wrote:

The confusion for me though is that because Fire Breathing says it is not an attack do you resolve the attack then Fire Breathing in which case the player would take damage after using Jets or is all damage resolved at the same time?


This is essentially what the OP is asking.

All we seem to have actually achieved, so far, in this thread is asking the same question multiple times using a different wording.


I suppose you could deal damage from other sources but most are linked to you rolling claws which makes me think that all damage would be resolved together. I guess it's interaction with other cards that cause damage without rolling claws could be interesting (and potentially far more confusing!)

Reply: King of Tokyo:: Rules:: Re: Jets + Fire Breath with two players in Tokyo

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by Scorpion0x17

jonahmaul wrote:

I suppose you could deal damage from other sources but most are linked to you rolling claws which makes me think that all damage would be resolved together. I guess it's interaction with other cards that cause damage without rolling claws could be interesting (and potentially far more confusing!)


Yeah, there are other cards, and I think some evolutions (?), that allow you to deal damage without attacking.

E.g. Gas Refinery.

If you had one of those, and Fire Breathing, and dealt damage to a neighbour, then they would take extra damage from Fire Breathing.

Reply: King of Tokyo:: Rules:: Re: Jets + Fire Breath with two players in Tokyo

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by jonahmaul

Scorpion0x17 wrote:

jonahmaul wrote:

I suppose you could deal damage from other sources but most are linked to you rolling claws which makes me think that all damage would be resolved together. I guess it's interaction with other cards that cause damage without rolling claws could be interesting (and potentially far more confusing!)


Yeah, there are other cards, and I think some evolutions (?), that allow you to deal damage without attacking.

E.g. Gas Refinery.

If you had one of those, and Fire Breathing, and dealt damage to a neighbour, then they would take extra damage from Fire Breathing.


What if they used Jet Packs..... :D :whistle:

Reply: King of Tokyo:: Rules:: Re: Jets + Fire Breath with two players in Tokyo

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by Billgrant

The Unofficial FAQ that Jack mentions is in complete contradiction with the English rules from Iello.

Thematically I think of the fire breathing as accidentally burning neighbors slightly. It only happens when an attack actually works (e.g. Monster in Tokyo hits someone outside, or vice versa) because that means the attack wasn't completely neutralized, and at that point one damage is done to those neighbors regardless of where they are. This isn't considered a new hit so there aren't additional additive effects on top of it.

I suppose the FAQ could be changing the original rules (maybe the card was too strong) but if that is the case it should say that.

Reply: King of Tokyo:: Rules:: Re: FAQ (in english) (answered by Gabriel Iello in a french forum)

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by MrBallast

Thanks for the reply Scorpion, but I'm still a bit confused on that numbering system. I assume the X's are supposed to represent the dice results not used as "111" for the Time Freeze? If that's the case, it seems like the 6th line of the roll steps should have only one "X". The rest after that I don't precisely follow. Also, after counting it seems to add up to 32. So, I was trying to figure out the inconsistancy with the FAQ saying 31 was the top number with 6 dice starting and making all the good rolls.

Reply: King of Tokyo:: Rules:: Re: Jets + Fire Breath with two players in Tokyo

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by Scorpion0x17

jonahmaul wrote:

Scorpion0x17 wrote:

jonahmaul wrote:

I suppose you could deal damage from other sources but most are linked to you rolling claws which makes me think that all damage would be resolved together. I guess it's interaction with other cards that cause damage without rolling claws could be interesting (and potentially far more confusing!)


Yeah, there are other cards, and I think some evolutions (?), that allow you to deal damage without attacking.

E.g. Gas Refinery.

If you had one of those, and Fire Breathing, and dealt damage to a neighbour, then they would take extra damage from Fire Breathing.


What if they used Jet Packs..... :D :whistle:


Something makes me think Jets, Fire Breathing, and a Gas Refinery should be a really bad idea in any combination!

Reply: King of Tokyo:: Rules:: Re: Jets + Fire Breath with two players in Tokyo

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by Scorpion0x17

Billgrant wrote:

The Unofficial FAQ that Jack mentions is in complete contradiction with the English rules from Iello.

...

I suppose the FAQ could be changing the original rules (maybe the card was too strong) but if that is the case it should say that.


One thing that really bothers me about this FAQ, that, incidentally, almost always gets referenced in these discussions, is that it's an English translation of a French FAQ for the French rules of a game that was presumably developed in English.

Birthday Part 2: Suddenly Saturday Gaming

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by Loofish

Part 2 of my birthday weekend of gaming. Part 1 is here.

Part 2 was supposed to be a bit closer to part 1 than this, but I will go for a Back to the Future motif and have a gap between the first two with the final part close behind.

Anyway, after our impromptu night of games on Thursday, I wasn't expecting to be up to much on Saturday. But in our attempted arranging of things, Tom had thought he and his fiancee were coming over Saturday night. And indeed they went that one step further and offered to bring dinner with them. That left my wife free to do something she does supremely well - bake a birthday cake for me. :)

After a delicious dinner (a hearty beef stew with french bread to dip in it), it was time for some games, so I pulled out 7 Wonders for the first time. After I sorted things out, the game played remarkably smoothly, the game flows well and the only thing I got wrong was to change direction for Age II (though that probably would have a greater effect on a game where we knew what we were doing more!). We all played the A side Wonders, I had the Mausoleum, my wife the Pyramids at Giza, Tom the Hanging Gardens and Susanna the Lighthouse at Alexandria. As I often do when playing a game for the first time, I picked a line to explore and after getting a few early resource cards down, the green science cards seemed like the line to take, as I was not sure where I would get the ore to make my wonder. Tom gathered resources and announced he was going to build a mighty military and then he mostly didn't; my wife quietly acquired one though. Susanna built some civic cards and some science ones too. Tom's military slowly built up - he took several defeat cards and I also stayed behind my wife throughout but managed to get ahead of Susanna. Tom did triumph ultimately though and his big set of resources meant he could build a slew of civic buildings. My wife built her wonder completely (the only one who did), backed up with a couple of guilds, one which took advantage of the defeat tiles she had handed out! So in the final accounting, while I scored pretty well for my science buildings, it was her that triumphed by a single point.

I partly bought this game because of recommendations in the comments on this blog, so I have to thank you guys for that. It really has that feeling of many things you could do and you'd like to do most of them, but there is only so many moves to make. The part I am not sure about yet is how much control can you exert on the game - how much can you take a line and get the cards you need? After all, for the most part you will seeing the cards you get for the first time and won't see them again after you pick that one. But my gut tells me there are enough cards of each type that you can play something you want - it is if you are too inflexible in your strategy that you will run into trouble. This will be getting lots more play with us I feel.

Then my wife wheeled out the cake, a delight of a chocolate cake with a rich chocolate icing. The cake itself was so moist and delicious, Susanna proclaimed it better than you'd get in a restaurant and I have to say it was very good indeed.

After the thought and concentration of 7 Wonders, I brought out something a little bit more free and easy and foxes and chickens of
Pick Picknic fit the bill nicely. I thought Tom had played before (he almost always says he hasn't and then I look it up and he has, though in this case he was right according to my log of plays) but certainly new to Susanna so a quick run down on rules was needed. But it is easy. Susanna was the first fox to strike (I swung and missed several times) but a few more were grabbed, all the while corn was being built up. In the final accounting, it was my wife again, just ahead of Susanna who jumped ahead of me when she realized that the goose she had sitting there was points for her!

Yes, if you are counting that is five in a row for my wife. If we were playing board game Pente, she won that too.

We couldn't let our guests leave with my wife winning everything and poor Tom 4th in everything so one more game was called and Tom picked King of Tokyo, a game he is particularly keen on due to his uncanny dice skills. His Gigasaur showed them again, he took on the Armor Plating and built up his points slowly but surely, staying out of Tokyo and staying out of trouble. My Meka-Dragon jumped in and out several times, quite often barely surviving. Both Susanna (Kraken) (early on) and my wife (Cyber Bunny) (later) pulled the Extra Head which is often so devastating, but Gigasaur just kept on going, barely even using his Shrink Ray and there was little we could do to stop him in the end as he moved inexorably to 20 points. (My moral victory - I wasn't eliminated!)

We'd had a little break from giant monsters, we played it quite a bit when I first got it, but coming back to it, it was still a ton of fun. But the little break from it refreshed it for us. You can over-play these things.

New Video for King of Tokyo

Reply: King of Tokyo:: Rules:: Re: Jets + Fire Breath with two players in Tokyo

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by Cyranix

Thanks for the thoughts and especially the link to the FAQ. The clarification that Fire Breathing only takes effect on attacks pretty much cinches the first reading, in my opinion.

The Jets power is activated in response to an attack, so modifiers on the attack ought to be reconciled before the targets respond. The only damage that Jets will not prevent is either A) damage taken when already outside Tokyo or B) damage that isn't "extra" and can be dealt independent of an attack [mostly one-use cards].

New Image for King of Tokyo

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by Engoduun

Playing with Spechtje & Stormparkiet (and their daughter), and Corran Horn (not in the picture).

Reply: King of Tokyo:: Rules:: Re: Jets + Fire Breath with two players in Tokyo

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by Chetil

The English Rules:

Your neighbors are the player to your left,
and the player to your right. They take the
damage even if they were not the targets of
your attack, but this additional damage is not
considered an attack.


The French Rules:

Les monstres voisins sont ceux du joueur à votre
gauche et du joueur à votre droite. Ils ne subissent
ces blessures que lorsque vous les attaquez.


If I run this through Google Translate, I get:

Neighbors are those monsters in your player
left and the player to your right. They suffer
these injuries when you attack.


Note that in the French rules this damage is only when you attack, but in the English rules this is not considered an attack.

I must say I think the French rules makes most sense, thematically.


Reply: King of Tokyo:: General:: Re: Does this game plays well with two players?

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by kc2dpt

jcgonzmo wrote:

It looks really fun. But I only play with my girlfriend. Is it fun for 2 players?

I like playing with my girlfriend, but she draws the line at me inviting another to play too. :p

New Video for King of Tokyo

Drive Thru Blog #12 - "Gen Con 2013 Diary"

New Image for King of Tokyo

Reply: King of Tokyo:: General:: Re: [King of tokyo] Is this game good for solo and 2 players?

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by Greybear

I don't have the game yet, but your creature cannot heal while in Tokyo. So your competitor has to focus on damage. Don't all games often end up with two as others are eliminated? Also, I like the idea of a Tokyo defense when two are playing. Roll D6. Odd means damage of D6/2 (minimum 1). Of if you have Martian Dice, roll for tanks. :p
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