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Reply: King of Tokyo:: Variants:: Re: Overpriced or underpriced cards?

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by nerman8r

bandit_boy7 wrote:

I agree with Josh (not that playing in Winnipeg with cheaper cards wouldn't also be fun). There are "rocks" in the deck to force strategic choice.
I think that rolling for energy is already a somewhat weak strategy, so having "rocks" available actually removes the fun of having a meaningful choice. There are sometimes three cards that nobody wants, so they stop rolling for energy, and that makes for a less diverse, and more boring game.

Also that 1-1-1 card? Maybe you've noticed, there are actually several of them. If you were to get 2 or more of those 1-1-1 cards (and/or some roll adjustment cards) you can build a pretty neat strategy in the game that nobody ever sees much.

Here I think you're misunderstanding me. "Convenience Store" is a discard card worth 1 VP that costs three to buy, and I'm saying that rolling three lightning bolts to get that is a waste, in the same way that I would rarely want to roll 111 just to get one VP. The keep cards that reward you for rolling 111 are cool and fun, and I appreciate what they add to the game, because they can make it worth it to try to roll 111.

Picture yourself in that runaway game of point gathering. Only you can't roll anything but unintentional punches and partial triplet numbers. Now, you're in Winnipeg, and you know there's no chance of Evacuation Orders or Complete Destruction coming up for you, what do you do now?

You raise a good point, here, and I might leave these in after all. Lazy did also say that Complete Destruction led to too many victories, and was probably underpriced.

Apparently you & Lazy dislike drama in a game--the contrast created by highs and lows--but rather prefer variations on parity with the dice rolls determining the winner. Personally I'd much rather be defeated by a card (which feels like strategy) than a bunch of uncontrollable dice, but to each their own. I guess people develop a bad taste in their mouth when they get unexpectedly beaten by a card--usually the first thing they seek to do afterward is to try to "re-balance" the game so that it never happens to them again. Essentially they are saying (IMO), "No more winning for you!" instead of digging into the game as is and trying to find a way to beat people fair & square. This isn't crime we are trying to prevent here, folks, repeat offenders aren't that big of a deal. It's winning a 25 minute dice game--that shouldn't leave any scarred victims, LOL!

I don't know what to say to this. If I disliked drama in a game, I wouldn't play King of Tokyo. The fact that you can be sitting pretty at 6 life and get killed before your next turn is dramatic. It's unfair, and it's hilarious and fun.

I don't understand why somebody who doesn't like using variants would come into my variant forum and tell me there's something wrong with me. You raised some valid points regarding Evacuation Orders and Complete Destruction, and I'm going to take that into account. This last paragraph is inflammatory and has nothing to do with me.

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