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Reply: King of Tokyo:: Variants:: Re: Overpriced or underpriced cards?

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by bandit_boy7

I agree with Josh (not that playing in Winnipeg with cheaper cards wouldn't also be fun). There are "rocks" in the deck to force strategic choice.

Also that 1-1-1 card? Maybe you've noticed, there are actually several of them. If you were to get 2 or more of those 1-1-1 cards (and/or some roll adjustment cards) you can build a pretty neat strategy in the game that nobody ever sees much. It can really be worthwhile for you, and keep the game feeling fresh.

I disagree with Lazy. Many cards are there just to provide a counterpoint for specific startegies to keep them from being runaway games. Others are there just to raise the tension: "What if X comes up--I'd better save up!" It's a dice game, after all, so sometimes there needs to be something powerful to swing things back to the middle if the dice are hating you or someone you love (to beat). Picture yourself in that runaway game of point gathering. Only you can't roll anything but unintentional punches and partial triplet numbers. Now, you're in Winnipeg, and you know there's no chance of Evacuation Orders or Complete Destruction coming up for you, what do you do now? (I'd concede, personally.)

Apparently you & Lazy dislike drama in a game--the contrast created by highs and lows--but rather prefer variations on parity with the dice rolls determining the winner. Personally I'd much rather be defeated by a card (which feels like strategy) than a bunch of uncontrollable dice, but to each their own. I guess people develop a bad taste in their mouth when they get unexpectedly beaten by a card--usually the first thing they seek to do afterward is to try to "re-balance" the game so that it never happens to them again. Essentially they are saying (IMO), "No more winning for you!" instead of digging into the game as is and trying to find a way to beat people fair & square. This isn't crime we are trying to prevent here, folks, repeat offenders aren't that big of a deal. It's winning a 25 minute dice game--that shouldn't leave any scarred victims, LOL!

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