by MannyMoeJack
MattShinners wrote:
What you're doing is putting training wheels on the game.
I'm fixing an imbalance in the game. Currently it's easier to punch then to heal. Once someone loses health, they are forced to take chances while the puncher can roll three times without thinking. It doesn't make the game last any longer and it puts the player in control over what happens. I'd love to hear Richard Garfield's comments on this.