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Review: King of Tokyo:: A Pro-Wrestler's Review: King of Tokyo

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by Bigshowfan

King of Tokyo! I love King of Tokyo.



This simple dice game uses a 'Yahzee' esque rolling and keeping mechanism to its full potential as players feel the power at their fingertips as massive monsters and fire-breathing beheamoths clash over domination of Tokyo.

Players adopt the roles of various, copyright-protected monsters (NOT-Godzilla, NOT-King Kong etc. plus a small Bunny piloting a giant Robot Rabbit!)



There are two distinct paths to victory in KoT. Score points or kill all the other monsters.

The genius of this direct conflict game is that, like Cosmic Encounter, your choice of WHO to attack is taken out of your hands. If you're OUT of Tokyo you attack whoever is in. If you're IN Tokyo then you attack everybody else. This means noone feels they are being picked on, so when player elimination happens - and in such a short game this is hardly a problem - there is less frustration and hurt feelings.

ON THE DICE


Trios of NUMBERS (1's, 2's or 3's) generate those points towards a winning total of 20.

LIGHTNING BOLTS generate little snot cubes... more on those in a bit.

Any CLAWS on your attack dice indicate an attack. The monster in Tokyo after being wounded may retreat out - forcing the attacker to take their place. Also, entering / staying in Tokyo will also generate points.

and HEARTS on the dice will heal your monster - but here's the rub: you cannot heal whilst being in Tokyo.

Snot cubes can be spent to augment / mutate your monster from a communal set of 3 special power cards drawn from a deck. These could include wings, laser breath, healing ability etc. which give you extra cool stuff to do during your turn. There are also VP cards that can be purchased (usually at the cost of health) that push you towards that winning target.


Mmmmmmmmm Parasitic Tentacles...

As stated above, I really enjoy KoT. It is a short, fun, dice rolling game and therefore inherrantly luck driven - but with just enough decision making to keep you engaged.

The theme, art and satisfying, chunky dice make this experience another one of my favourite fillers. King of Tokyo scores 4 monster sizd, Tokyo anihilating GAVELS out of 4.

Reply: King of Tokyo:: Variants:: Re: The overall variants mix that made this game the MOST WANTED filler in my playing group!

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by Fluxx

So you have less victorypoints in your game - do you still have games ending with 20vp? Or do all your wins are last monster standing?

Reply: King of Tokyo:: Variants:: Re: The overall variants mix that made this game the MOST WANTED filler in my playing group!

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by ghopper21

Thanks for sharing your variant and experiences.

Two questions:

1. Do you still get the initial 2 stars for entering Tokyo?

2. Would you recommend this for players new to the game or only after several plays?

Reply: King of Tokyo:: Variants:: Re: The overall variants mix that made this game the MOST WANTED filler in my playing group!

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by scameronde

Volt26 wrote:

1st) Drafting
We added a drafting phase at the beginning of the game (much like 7 Wonders). Draw 5 cards, keep 1, give the remaining cards to the player on your left. From the 4 cards you received by the player on your right, keep 1. And so on.

The selected cards are not activated but you can buy them later in the game if you can afford them. Add these 5 cards to the 3 already in the middle and NOW there is a decent selection of powerups!


I am not shure that i understand the drafting rule. Here ist my interpretation:

- each player draws 5 cards.
- after the 7 Wonders style of drafting, everyone has a 5 card private marketplace only he/she can buy from.

Is that correct?

Reply: King of Tokyo:: Reviews:: Re: A Pro-Wrestler's Review: King of Tokyo

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by stormseeker75

Hey man, thanks for writing a review. I think this would be a lot more interesting if you dove into why you like the game, why it works for you and your group, and why you think the rest of us should try it. More details please. If you've got the urge to write tell us what you think.

Reply: King of Tokyo:: Reviews:: Re: A Pro-Wrestler's Review: King of Tokyo

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by Bigshowfan

Yes, retrospectively this isn't by best work... Too much just description and pictures. I will edit it shortly...

Reply: King of Tokyo:: Variants:: Re: The overall variants mix that made this game the MOST WANTED filler in my playing group!

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by Volt26

Fluxx wrote:

So you have less victorypoints in your game - do you still have games ending with 20vp? Or do all your wins are last monster standing?


Actually and surprinsingly enough, victory points are more important now than they were before because players try to win with cards that give vp!

But I may try to mix and match some other variants if I don't see enough games won with vp.

Reply: King of Tokyo:: Variants:: Re: The overall variants mix that made this game the MOST WANTED filler in my playing group!

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by Volt26

ghopper21 wrote:

Thanks for sharing your variant and experiences.

Two questions:

1. Do you still get the initial 2 stars for entering Tokyo?

2. Would you recommend this for players new to the game or only after several plays?


1. Well, in original rules I believe we get 1 star for entering in Tokyo. So far, we removed this rules from our variant. But I may try it again if I notice a decrease of interest into winning with victory points. Since we do our variant, people wanting to win with stars greatly increased so I doubt I will need to play with this rule but.. We'll see!

2. No. I would let them play the original rules first because the game is already a success anyways and a great getaway game! My group had a blast with the original rules. After 10 games we found some weaknesses in the rules but that's after we had a good grasp of the original rules.

Reply: King of Tokyo:: Variants:: Re: The overall variants mix that made this game the MOST WANTED filler in my playing group!

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by Volt26

scameronde wrote:

Volt26 wrote:

1st) Drafting
We added a drafting phase at the beginning of the game (much like 7 Wonders). Draw 5 cards, keep 1, give the remaining cards to the player on your left. From the 4 cards you received by the player on your right, keep 1. And so on.

The selected cards are not activated but you can buy them later in the game if you can afford them. Add these 5 cards to the 3 already in the middle and NOW there is a decent selection of powerups!


I am not shure that i understand the drafting rule. Here ist my interpretation:

- each player draws 5 cards.
- after the 7 Wonders style of drafting, everyone has a 5 card private marketplace only he/she can buy from.

Is that correct?



My 7 wonders example was bad.. I apologize. It looks like Agricola's drafting mode. As I said, you draw 5 cards and keep 1. You give the 4 remaining cards to the player on your left. You receive the 4 remaining cards from the player on your right. Rinse and repeat until the last card is received.

What it means is : you know a fraction of the cards your opponents have in hand. Each player had a 1st choice, 2nd, 3rd and 4th (5th card isn't really a choice anyways). It kills overpowered hands by forcing players to pick 1 card at a time and let the other players have their share of what remains! :)

There's still some luck, but we didn't want to turn King of Tokyo into a dry game either!

Reply: King of Tokyo:: Variants:: Re: The overall variants mix that made this game the MOST WANTED filler in my playing group!

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by scameronde

On the next occasion we will try the drafting and the energy variant.

Thank you for sharing!

Reply: King of Tokyo:: Variants:: Re: The overall variants mix that made this game the MOST WANTED filler in my playing group!

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by Moe45673

I think the "one cube each time a new opponent begins his turn while you're in Tokyo" is huge. By late games, we have players constantly swapping back and forth in a Monopoly style never-ending battle to heal and attack. Also, cubes are hard to come by, it feels like there are too many choices with the dice rolling.

Hopefully, this doesn't make early entry into Tokyo overpowered. Maybe we'll keep the 3 card original rule

Thread: King of Tokyo:: Rules:: Monster Boards Public Knowledge?

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by sequella

I'm pretty sure I know that answer to this, but wanted to ask. We had a player last night who insisted that she didn't have to show her Monster board (with the hearts and stars) to anyone, and that she could keep it to herself. She was very adamant that it wasn't in the rules that the board *had* to be shown.

My take is that the boards need to be viewable by all players, so they can make decisions about attacking/heal/etc. based on the other players conditions.

But, I did confess that I didn't see any *specific* rule that the monster board had to be face up in view of all players (At least in the English rules).

Reply: King of Tokyo:: Variants:: Re: The overall variants mix that made this game the MOST WANTED filler in my playing group!

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by Volt26

Moe45673 wrote:

I think the "one cube each time a new opponent begins his turn while you're in Tokyo" is huge. By late games, we have players constantly swapping back and forth in a Monopoly style never-ending battle to heal and attack. Also, cubes are hard to come by, it feels like there are too many choices with the dice rolling.

Hopefully, this doesn't make early entry into Tokyo overpowered. Maybe we'll keep the 3 card original rule


This is the beauty of variants. You pick whatever suits you the most..

I hope you'll enjoy this game as much as we do! :)

Reply: King of Tokyo:: Rules:: Re: Monster Boards Public Knowledge?

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by scout13

I believe it has to be visible, would be too easy for someone to just ... roll another Victory Point or heart

Reply: King of Tokyo:: Rules:: Re: Monster Boards Public Knowledge?

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by Nidale

Health (heart) and Victory point (star) are both public.

This game is about fun. I don't see what is fun about hiding that information to everyone else. If one wants to play a strategic game; one can play something else.

Reply: King of Tokyo:: Rules:: Re: Monster Boards Public Knowledge?

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by Hrrrmmm

Yeah. Playing with those things hidden seems against the spirit of the game to me, not to mention a lot less fun.

This game is all about your Cyberbunny with the extra head chasing your friend's Kraken with the poison quills out of Tokyo, not keeping track of how close to winning and dead everyone else is in your head.

Reply: King of Tokyo:: Reviews:: Re: A Pro-Wrestler's Review: King of Tokyo

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by stormseeker75

I was definitely not trying to pee in your wheaties so I'm glad you took that the right way. Thanks for understanding constructive criticism!

Reply: King of Tokyo:: Rules:: Re: Monster Boards Public Knowledge?

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by sequella

Hrrrmmm wrote:

Yeah. Playing with those things hidden seems against the spirit of the game to me, not to mention a lot less fun.

This game is all about your Cyberbunny with the extra head chasing your friend's Kraken with the poison quills out of Tokyo, not keeping track of how close to winning and dead everyone else is in your head.


Nod. i agree on all the points. I just wish there'd been a reference I could point to in the manual that made it explicitly clear that's what you needed to do. Of course, a manual can't exactly cover every possible situation where someone is trying to go against the spirit of the game.

Thanks for the comments.

Reply: King of Tokyo:: Rules:: Re: Monster Boards Public Knowledge?

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by sequella

Nidale wrote:

Health (heart) and Victory point (star) are both public.


That seems the most logical conclusion. Did you see in the rule book where it makes that assertion?

Thanks.

Reply: King of Tokyo:: Rules:: Re: Monster Boards Public Knowledge?

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by Eric Brosius

They must be viewable, or else you wouldn't be able to check whether a player's health is down to zero.
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