Reply: King of Tokyo:: General:: Re: Promos in stock!
by IelloGamesArchibaldCharles wrote::cool: So our gaming group has been enjoying this since we first saw it at the beginning of the year (I believe), I went on a trip out of town just to get this from...
View ArticleReply: King of Tokyo:: General:: Re: Promos in stock!
by rickert A bit better than random drawing, unless nobody in your area is holding any tournaments.
View ArticleReply: King of Tokyo:: General:: Re: Promos in stock!
by thewagonIelloGames wrote:The cards are available again as prize support for our Organized Play.So it is now as easy as to go to your FLGS and play in a King of tokyo tournament.Are the random...
View ArticleReply: King of Tokyo:: General:: Re: Missing Components
by kastrologos everything went smoothly, the iello customer service replaced my missing componets and gave me 2 extra dices! thank you IELLO!
View ArticleReply: King of Tokyo:: Variants:: Re: Slight tweak to Tokyo Scoring
by AzureiX Just a question that I thought of while reading some rules, have you tried a simulation to see how long a game would last?I can see some very strong valid points as to your understanding. I...
View ArticleReply: King of Tokyo:: General:: Re: Replacement Art?
by cornixt You could use this that I made:http://boardgamegeek.com/filepage/91364/draw-your-own-monste...
View ArticleReply: King of Tokyo:: General:: Re: Loose dial fix?
by xBino i just did away with those annoying dials!i went to an arts and crafts store and bought a 100 count lot of small wooden hearts (about 15mm wide and 4mm thick) and 200 count lot of small wooden...
View ArticleFile: King of Tokyo:: Quick Reference Guide for Cards
by americanpirates New File: Quick Reference Guide for Cards for Board Game: King of Tokyo
View ArticleReply: King of Tokyo:: General:: Re: Cardboard components quality
by killerardvarkcornixt wrote:Some of the player pieces are delaminating but that is easy to fix.Just got my copy and this is the problem I noticed. I agree that it may be easy to clamp it down and put...
View ArticleThread: King of Tokyo:: General:: 6P war of attrition?
by al_fredo I played a 6P game the other day. The first 4 or 5 times around the table were very formulaic. (We were playing with Power Up). Get energy, try for evolution...get a claw to get into Tokyo....
View ArticleReply: King of Tokyo:: General:: Re: 6P war of attrition?
by a1bert What I think of strategy is that if everyone else is doing the same thing, you have to do something different than them. Otherwise it is just a race to win, and the one to get the best cards...
View ArticleReply: King of Tokyo:: General:: Re: 6P war of attrition?
by Wulf Corbett We play 6 or even more (how many monsters do you get including the panda?) most club days, and there's a constant turnaround for many game turns, usually until at least a couple of...
View ArticleReply: King of Tokyo:: General:: Re: 6P war of attrition?
by zenpunk I think the game could use a rule tweak or 2.Maybe make the number of VPs you get by starting your turn in Tokyo = the number of players other than you that are still alive
View ArticleThread: King of Tokyo:: Rules:: Question about acid attack and healing ray?
by beamz0 Acid attack deals 1 damage each turn correct? Acid attack doesn't put you into Tokyo unless you roll a claw at the end of your turn?Isn't this card OP? If there were 6 players no matter what...
View ArticleReply: King of Tokyo:: Rules:: Re: Question about acid attack and healing ray?
by KnobblySavagebeamz0 wrote:Acid attack deals 1 damage each turn correct? Only during your turn, you have to roll your dice for the card to take effect.beamz0 wrote:Acid attack doesn't put you into...
View ArticleReply: King of Tokyo:: Rules:: Re: Question about acid attack and healing ray?
by zenpunk Only apply the Acid Attack card on your turn.Yes, if you roll a heart and choose to heal another monster with Healing Ray, they must pay you 2 energy (or 1 if that's all they have)
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