Thread: King of Tokyo:: Variants:: Resurrection (another method to avoid...
by faranv I've been thinking of ways to avoid player elimination and came up with this idea. If a player is killed, they receive a 'resurrection' token (a cube or marker from some other game) in...
View ArticleReply: King of Tokyo:: Variants:: Re: Resurrection (another method to avoid...
by asutbone The first time I played, I tried to take out the player elimination. We were all new to it, so I thought we'd try to make it a little friendlier. My wife was the first to die, and we let...
View ArticleReply: King of Tokyo:: Variants:: Re: Resurrection (another method to avoid...
by a1bert Maybe a harder variant would be more balanced:- Die, lose any Keep cards, leave Tokyo, roll over.- Wait for your next turn.- Then start with 0 VP (of course!) and copy the HPs from the...
View ArticleReply: King of Tokyo:: Variants:: Re: Resurrection (another method to avoid...
by dkingnu I think player elimination can be a problem in some games where the game is very long. But since we've ever had a King of Tokyo game go over 30 min, and the first person out is usually no...
View ArticleReply: King of Tokyo:: Variants:: Re: Resurrection (another method to avoid...
by faranv I will try it out and let you know, but you all have very valid points.
View ArticleReply: King of Tokyo:: Variants:: Re: Resurrection (another method to avoid...
by whattheproblemis I'm not trying to dissuade anyone from pursuing a variant, but our games usually last all of 15-20 minutes, so player elimination isn't a huge deal for us. The game, as designed,...
View ArticleReply: King of Tokyo:: Variants:: Re: Resurrection (another method to avoid...
by Eric Brosius I think this idea is as good as putting money on "Free Parking" in Monopoly. It takes the elimination out of a game whose goal is elimination.
View ArticleReply: King of Tokyo:: Variants:: Re: Resurrection (another method to avoid...
by dragonstout I'm working on a variant to remove the annoying "dice luck" factor of King of Tokyo. It would be so much better if there were no player elimination and no dice in this game. I also hate...
View ArticleReply: King of Tokyo:: Variants:: Re: Resurrection (another method to avoid...
by dkingnu Eric....good analogy. The worst house rule in the history of house rules and that rule single handily ruined Monopoly for most everyone. If you actually play Monopoly by the rules and try to...
View ArticleReply: King of Tokyo:: Variants:: Re: Resurrection (another method to avoid...
by dkingnu Play nice now Andy :) He was just suggesting a more interesting way to play for his group. It might work well for his group, but not ours.
View ArticleReply: King of Tokyo:: Variants:: Re: Resurrection (another method to avoid...
by faranv I absolutely agree! I guess I'm just trying to experiment with variations on the game that won't break it.
View ArticleThread: King of Tokyo:: Variants:: Starting Ability
by colormage1 One of my problems with the base game (something that Power Up somewhat remedies) is how similar all the monsters are.So... How about coming up with starting abilities for each?Gigazaur...
View ArticleFriday 29th March - Good Friday? Bloody Marvellous Friday, more like...
by Ben Bateson Not just a chronologue of our bumper session of Good Friday gaming, but this is precisely the 100th blog post since I started recording the RoWBGers exploits on BGG - presumably a little...
View ArticleReply: King of Tokyo:: General:: Re: Promos in stock!
by AllxmenIelloGames wrote:Aereas wrote:But by selling a limited quantity of some cards on a website, IELLO is really saying "these aren't promos even if we call them that, it's an extremely limited...
View ArticleReply: King of Tokyo:: Rules:: Re: Psychic Probe Confusion ???
by bschremp Psychic Probe and Camouflage.One player has Psychic Probe, another has Camouflage. On the Psychic Probe players turn, can he force a re-roll of a Camouflage roll?Can Psychic probe be used...
View ArticleReply: King of Tokyo:: Variants:: Re: Starting Ability
by IelloGamescolormage1 wrote:One of my problems with the base game (something that Power Up somewhat remedies) is how similar all the monsters are.So... How about coming up with starting abilities for...
View ArticleReply: King of Tokyo:: Rules:: Re: Psychic Probe Confusion ???
by IelloGamesbschremp wrote:Psychic Probe and Camouflage.One player has Psychic Probe, another has Camouflage. On the Psychic Probe players turn, can he force a re-roll of a Camouflage roll?Can Psychic...
View ArticleReply: King of Tokyo:: Variants:: Re: Starting Ability
by colormage1 Oh, definitely. Power Up kind of inspired this.My first time playing with King of Tokyo was with that expansion, and I literally couldn't imagine playing without it because otherwise......
View ArticleReply: King of Tokyo:: Rules:: Re: Parasitic tentacles
by bortmonkey What if the owner of Parasitic Tentacles buys the card "Monster Batteries" from someone who had put energy cubes on it - do the cubes transfer?Monster Batteries says "when you purchase...
View ArticleReply: King of Tokyo:: Rules:: Re: card - "Complete Destruction"
by bortmonkey I have another question about Complete Destruction. A player today used this (no objection there), but also used the heart from it to take away a poison token - was that correct?
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