by IelloGames
colormage1 wrote:
One of my problems with the base game (something that Power Up somewhat remedies) is how similar all the monsters are.
So... How about coming up with starting abilities for each?
Gigazaur -- Whenever you roll three or more ATTACKS, gain 2 life.
Cyber Bunny -- If you purchase a Discard card while in Tokyo, gain 1 energy and 1 life.
Aleinoid -- At the start of your turn, you can sweep a card. If you don't, gain 1 energy.
Kraken -- You roll 1 less die while in Tokyo, but can heal in Tokyo.
Meka Dragon -- After you finish rolling, you can turn any die to an ATTACK.
Pandakai -- Whenever you roll "1+1+1" you gain 1 life and 1 energy in addition to its other affects.
The King -- You start and have a maximum of 11 life.
So... How about coming up with starting abilities for each?
Gigazaur -- Whenever you roll three or more ATTACKS, gain 2 life.
Cyber Bunny -- If you purchase a Discard card while in Tokyo, gain 1 energy and 1 life.
Aleinoid -- At the start of your turn, you can sweep a card. If you don't, gain 1 energy.
Kraken -- You roll 1 less die while in Tokyo, but can heal in Tokyo.
Meka Dragon -- After you finish rolling, you can turn any die to an ATTACK.
Pandakai -- Whenever you roll "1+1+1" you gain 1 life and 1 energy in addition to its other affects.
The King -- You start and have a maximum of 11 life.
You need to try the expansion Power Up. It had a bunch of options to each monster.