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Reply: King of Tokyo:: General:: Re: Inflammatory statement about brokenness.

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by ktice

pomomojo wrote:

In a 4+ player game how would all the players attacking one another stop the one player going for points? If I stay out of Tokyo and just focus on points and cards while the other players keep knocking each other out of Tokyo before they can attack the field, then I never take any damage until I'm ready to make my final push for 20 points and enter with 10 health.

Not saying this is a particularly fun strategy, but I'm not sure why everyone would go the attack route.


Well as I see it there just isn't enough time for points, especially when staying out of Tokyo. If everyone is taking 3 or 4 hits a turn in Tokyo, the games going to be over pretty quickly. At any rate, I don't think a balanced approach will work unless everyone is going that route.

Also there is no way to stay out of Tokyo, you will inevitably roll an attack when you don't want to.

Also, the game is symmetric, so even if you think an attacking autopilot strategy is the best, there's no reason other players can't do the same thing. Thus, the game is not "broken" by any definition that I'm aware of.


This is what I was describing my game devolved into. Not fun at all, just mindlessness - no decisions involved with the winner being determined entirely by dice rolling.

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