by iNano78
ktice wrote:
Hopefully this doesn't end up as a flamewar, and I apologize if its been covered already. KOT isn't my type of game and I only did a quick look at the forums for this topic.
The last few times I've played KOT I have done nothing but try to roll as many hits as possible, keeping health as well if I need it. I would also get out of Tokyo at the first opportunity. When I started to do this strategy, I started to win most my games, and none of the ones I lost were decided by points.
I think points are only a possible win if the group as a whole is trying to get points. One or two people bashing away will change that. I can usually come up with multiple hits on a turn if thats all I'm rolling for. Before long, the group I was playing with started to bash away and give up on points. The games got really boring, and would be over really quick.
I would like to hear from people who have played more than me, especially from people who have run this strategy and have a different view on the balance.
The last few times I've played KOT I have done nothing but try to roll as many hits as possible, keeping health as well if I need it. I would also get out of Tokyo at the first opportunity. When I started to do this strategy, I started to win most my games, and none of the ones I lost were decided by points.
I think points are only a possible win if the group as a whole is trying to get points. One or two people bashing away will change that. I can usually come up with multiple hits on a turn if thats all I'm rolling for. Before long, the group I was playing with started to bash away and give up on points. The games got really boring, and would be over really quick.
I would like to hear from people who have played more than me, especially from people who have run this strategy and have a different view on the balance.
Sometimes that's how it goes. Other times, while 2 or 3 players bash each other only keeping hits, somebody else stays out of Tokyo and racks up points by keeping 3's and getting cards like Herbivore. Other times, somebody saves up some energy and grabs Nova Breath, and then easily wins the game via damage while other players were on auto-pilot, keeping hits and ignoring energy.
Also, the game is symmetric, so even if you think an attacking autopilot strategy is the best, there's no reason other players can't do the same thing. Thus, the game is not "broken" by any definition that I'm aware of.