by z10n x
Necr0mancer wrote:
z10n x wrote:
Just as one example, there's a card that costs only 5 energy and allows players to purchase cards from other players. Someone purchased that card in a recent game, and we couldn't do anything to counteract it.
Did you remember to give the player who had the card being purchased the energy for the card? The player who no longer has the card now has a bunch of energy that they can buy new cards with.
Yeah, we did. You're right; it does help. But any good card we bought after that was just as susceptible. Really, it didn't benefit the person who had the card I mentioned. She didn't have time to use all her new cards. It instead benefited the one player who was rolling full out for victory points. We lost the ability to deal her extra damage, and that allowed her to win.