by Necr0mancer
z10n x wrote:
Just as one example, there's a card that costs only 5 energy and allows players to purchase cards from other players. Someone purchased that card in a recent game, and we couldn't do anything to counteract it.
Did you remember to give the player who had the card being purchased the energy for the card? The player who no longer has the card now has a bunch of energy that they can buy new cards with.