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Reply: King of Tokyo:: General:: Re: Energy Drink card clarification

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by bakija

a1bert wrote:

Yes, this is ridiculous, I know this is not how it can be used, that's part of my argument.

So, what is the thing that allows some cards to be used multiple times and some others not?


What prevents this from happening is when you resolve the dice. You roll (multiple times) the dice. Then you resolve the dice. Which is what keeps the thing you are mentioning from happening--you don't get to score VP dice during the rolling process. You get to score the VP dice when you resolve the dice, the same as when you get to do damage and collect energy. If you could use the "score 2VP when you roll 1, 2, 3" ability more than once per turn, you could do the same thing without the ability--roll 3x3, score 3VP, pick up those dice and roll them again. But that isn't how the dice work. That is what prevents you from using powers like that more than once per turn. The basic rules structure.

I realize that the rules on what the cards say are probably a little more vague than they could be. But I think the thing that is important here is that the way the game works, you roll dice, re-roll dice, and then you stop rolling the dice. And then when you stop rolling the dice is when you resolve what they do. Not during the rolling.

If a power is something that can be used more than once per turn by virtue of the rest of the rules, you can use them more than once per turn (unless they say otherwise).

Telepath: Spend 1
to get 1 extra reroll.

- Sounds like you can use it once, and the wording limits you to 4 rerolls. But it may also be interpreted 1 extra reroll per energy spent.


Why does the wording limit you to 4 rerolls? The card is pretty straight forward. You spend an energy. You get to reroll your dice. If you spend another energy, you reroll again. You are already limited by the energy you have. And that rerolling dice has a upward limit to utility (see: you roll the dice, then you resolve the dice when you are done; you don't roll, resolve, roll, resolve, etc.). You can theoretically use Telepath to reroll as many times as you have energy to spend. But how often would you need to? I mean, like, it is possible that you will be in a situation where if you can roll that last 3 on your last die for a 3VP set, you win the game, and you just keep rerolling till you run out of energy. Which is totally within reason, as the rules work.

Rapid Healing: Spend 2
at any time to heal 1 damage.

- It practically gives you instructions to use it in rapid succession.


Sure. What in the rules would indicate you can't use this more than once per turn? You spend 2 energy. You heal a point of damage. Again, a significant limit (the amount of energy you have). 2 energy is harder to get than healing 1 damage. That is the limitation. If you have 10 energy? Heal 5 damage.

Stretchy: You can spend 2
to change one of your dice to any result.

- Can probably be used multiple times, but can be argued to be able to only change one die. Counterargument: does not have "each turn" like other cards.


Again, built in limit. Energy. Spend 2 energy. Make one of your dice anything you want. If you have 10 energy? Do this to 5 dice. Most of the time, however? Probably not worth it. As 2 energy is a higher cost than just dealing with the dice you roll most of the time. Again, you need that 3? Or one extra damage? Or both? It'll be handy. Most of the time, 2 energy to pick a die face is expensive enough to be the only limit you need.

Smoke Cloud: ... Spend a charge for an extra reroll...

- Can be used multiple times, does not say "1 extra reroll".


Sure. Why would there need to be a limit to using the card? An extra re-roll is of limited utility, as it is random. I mean, it is handy, sure, but it isn't busting the game to get 3 extra re-rolls in a single turn. As again, re-rolls have an upper limit of usefulness. You throw 6 dice. Let's say you keep 3. You throw the other 3 again. You keep 1. You throw the last 2 again. If you don't like them, you can use Smoke Cloud to re-roll them again. And again if you want. And yet again still if you want. But re-rolling those last 2 dice 5 times is not that likely to have that big of an impact on the game. 'Cause of when you resolve the dice. When you are done rolling them.

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