by a1bert
bakija wrote:
The card that says "score 2VP if you roll 1, 2, 3" doesn't (presumably) mean you can roll the dice, find a 1, 2, 3, score 2VP, and then pick them up and roll them again
If there is no limit to how many times a card ability can be used, I can score 2VP using the card, then immediately use it again, because I rolled 1, 2, 3.
Yes, this is ridiculous, I know this is not how it can be used, that's part of my argument.
So, what is the thing that allows some cards to be used multiple times and some others not?
Edit: Answering myself - because almost all cards have "each turn" or other qualifiers restricting their use to specific moments.
But the following are the hard ones.
Telepath: Spend 1 to get 1 extra reroll.
- Sounds like you can use it once, and the wording limits you to 4 rerolls. But it may also be interpreted 1 extra reroll per energy spent.
Rapid Healing: Spend 2 at any time to heal 1 damage.
- It practically gives you instructions to use it in rapid succession.
Stretchy: You can spend 2 to change one of your dice to any result.
- Can probably be used multiple times, but can be argued to be able to only change one die. Counterargument: does not have "each turn" like other cards.
Smoke Cloud: ... Spend a charge for an extra reroll...
- Can be used multiple times, does not say "1 extra reroll".