by Tubesteak
ras2124 wrote:
There is simply an order of events, and event B doesn't rewind time and undo event A. With Bamboozled (referenced previously), the original purchase still happened and there is nothing to suggest it didn't. The card purchased is returned and a new one is bought, but it would not undo the Cyber Bunny's power which gives a point for purchase for instance.
All of the above scenarios were discussed with regards to the original post to suggest that there was some window of opportunity for a player to remove points from the winning player undoing a victory after it was achieved in the same way they argued as using evolutions to come back to life or rewind time. However, none of that follows logically from the cards or the rules and when you start to assert that it does, you have to do things like make up rules about these windows of opportunity that a player has to right to have and when death occurs and all this nonsense whereas if you just play the game as an sequence of events with a win being a win and a death being a death, you don't get any of these contradictions.
There are plenty of contradictions.
Pumpkin Jack has an evolution (Candy, I belive) that states... "Play this card to heal one damage or to prevent all damage from an attack".
By its very nature, it interrupts incoming damage.
PlayerA can't finish his turn and say, I deal 4 damage to you, you're dead cuz you only have 4 life. At that point, I have a chance to play my Candy and prevent that damage.
Now, if that ability applies to one card, then by definition, it applies to *all* cards.
That is the nature of "play at any time". You do have time to play cards before some other action is resolved.
You seem to think that a declaration to purchase a card and the buying of a card is one action. It isn't. Its two actions. Everything is two actions... the declaration that something is going to happen and then the resolving of that action. There is time to play at "any any time" card or action to prevent, delay, stop or alter that action.
How about the card Wings?
Do I have to declare at the start of the turn that I am preventing all damage that turn and pay the cost then?
Does *anyone* play Wings this way?
No, I suspect that everyone plays Wings as an interrupt. "I deal 4 damage to you. Ok, then I'll pay my Wings cost and prevent all damage."
Richard, if you can honestly tell me that you don't play Wings this way (or Rapid Healing for that matter), I'd be stunned and congratulate you on the the first person to ever play Wings in that fashion.
There are too many cards that allow you to do things to affect someone else's action that you can't start picking and choosing which cards can and can't alter or stop an action.
As for your last statement... a win isn't always and win and a death isn't always a death. There are cards to prevent both.