by SPBTooL
Scorpion0x17 wrote:
SPBTooL wrote:
Scorpion0x17 wrote:
SPBTooL wrote:
Tubesteak wrote:
ras2124 wrote:
Player1 declares he's purchasing the 5 point card to give him the victory. Player2 has been saving the -2 point evolution for just this situation and between the declaration of the purchase and the actual purchase, plays his evolution card to remove 2 points from player1.
Player 2 should have played his evolution before player one rolled and resolved is dice. Player two can see the point card available and how much energy player one has. This is yet another press your luck element in the game.
The same would go for the dice rolls. If player 1 rolls six 3s on his first roll he won. Player two can't do anything because a player's turn can end immediately after resolving.
That just results in there being no point in holding an evolution in reserve ever.
Thereby completely removing any 'press your luck' element that there may have been.
Your choices for when to use the card when it can interrupt are 0. There is no reason to use the card until the time someone has won by two or less points.
With the chance of missing the opportunity of playing the card you now have to decide when to play the card and on whom you believe it will have the most affect on. You may never know if your play prevented or slowed that player from winning or if it was just king making someone else. If you end up winning it worked. Didn't it?
Your choices for when to use it are greater if it can interrupt - you can still use it in all those other cases or you can keep it for the interrupt.
All other choices are all but negated when there is one obviously better option. The option to play it as in interrupt gives it the same power as playing it earlier but with a guaranty that it wasn't wasted. The best choice will nearly always be to wait.