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Thread: King of Tokyo:: Variants:: Drinking Game Variant (feedback needed)

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by TyDeL

I'm hosting a small board gaming party for my Birthday, I'd like to have a table setup devoted to King of Tokyo, since most of my friends have played it at some point. Being a Birthday party though, drinking is going to be heavily encouraged, and preferably built into most games.

King of Tokyo seems perfectly suited for all of this.

Possible drinking rules so far:

- Anyone damaged by an attack must drink.
This one is obvious, a fun way to inflict drinks on others.

- If you're eliminated from the game, you must finish your drink
Another obvious one I think, should always be finishing a drink by the end of a game.

That alone may be enough as damage is usually passed around quite a bit, but I'd like to get a little more gameplay and rousing worked in. I was thinking...

- If a monster stays in Tokyo for a round, they may choose another player to drink.

- If a monster leaves Tokyo, they must drink in shame.

There's a lot of rules I could think of specific to different cards, but I'm not sure if I want to get that specific.

Though it may be fun to whittle the deck down to about half as many cards, and gently tape on some drinking addendum's to some cards. Such as...

Complete Destruction - When rolled successfully initiates a waterfall started by the owner of the card.

Spiked Tail - Monsters damaged must take two drinks.

Body Armor - If this successfully blocks all damage from an attack, the attacking monster must drink.

I'll have to go through the cards when I get home, but I think cutting the deck down might help to simplify things also, since most people don't know the game too well.

Any thoughts/ideas/experiences?

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