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Reply: King of Tokyo:: General:: Re: Do cards get used much? It's over so fast...

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by Webhead123

lifepawn wrote:

Isn't the game over in like 4 turns at most? Its easy to get 4-6 points per turn from rolling then a turn in Tokyo or one good card and you win. I don't get how people are buying so many cards.


I've never had a game end that quickly. There's (almost) always someone in Tokyo dishing out damage and/or claiming points, which means that if the other players want to prevent a run-away leader, they'll need to boot him out (roll claws). Unfortunately, that puts *them* in Tokyo and the process repeats. After a few turns, you've got monsters who are suffering some bad damage, so they'll need to start rolling some hearts to stave off an early defeat. All these hearts and claws take away precious dice from getting your triples. Combine that with the uncertainty of the dice and you tend to get a game that lasts 10 turns or more on average (IME).

I would judge that players going for victory points tend to get 2-3 points/turn on average. This changes (goes down) when their monster is hurt or when they are in Tokyo as noted above. Some turns you just can't seem to score at all (I can't count the number of times that third "3" escaped me even after 2 rerolls of the dice), the result being dice that were totally wasted. This is why cards like Alpha Monster, Nuclear Power Plant or Gas Refinery are really good, because they give you VPs *in addition to* some other desireable effect.

I've won several games thanks to a store of energy that I used to buy Jet Fighters or Amusement Park for example and snag those last few VPs I needed to snatch victory away from someone else. Super Jump, Burrowing and Carnivore have also helped me win games during the pivotal last turns.

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