by thedacker
Samthere wrote:
As a quick question, why remove Friend of Children? The effect is less pronounced than in normal games, since it will still only result in a single extra energy cube on a roll.
I remove Friend of Children because the first time I played with this variant, my nephew grabbed it early and during the rest of the game, he was swimming in energy cubes. With further thought, it was probably just him playing poorly and keeping too many energy results because most of his cubes were wasted in the end--and he didn't win.
Go ahead and put Friend of Children back in if you want. That's the beauty of a variant; you get to decide. :D
Samthere wrote:
Also, should you increase the cost of Energy Hoarder/Monster Batteries(and possibly the two you remove, instead of removing them)?
I haven't run into those cards being a problem yet, so I hadn't thought of it. With Energy Hoarder, I find it's not a big deal because players are usually spending their energy cubes. If a player wants to keep a hold of 6 cubes for an extra 1 VP each turn (or 12 for 2), that still sounds fair to me regardless of the card's initial cost. And with Monster Batteries, that card works so slowly (just two cubes each turn, and you have to commit your own cubes to it initially) that it's not a very great card in a game where every die with an energy result yields you the same amount. I feel its low cost is fitting.
I personally wouldn't change the cost on any cards. I would either just keep them as are, or remove them from play. I wouldn't want to start keeping track of what cards cost what, and heaven forbid the thought of marking up the cards.
But...this is a variant. So you may do whatever you like. If you find something that works well or doesn't work, please post your experience here. Thanks for doing so, Sam!