by Volt26
scameronde wrote:
Volt26 wrote:
1st) Drafting
We added a drafting phase at the beginning of the game (much like 7 Wonders). Draw 5 cards, keep 1, give the remaining cards to the player on your left. From the 4 cards you received by the player on your right, keep 1. And so on.
The selected cards are not activated but you can buy them later in the game if you can afford them. Add these 5 cards to the 3 already in the middle and NOW there is a decent selection of powerups!
We added a drafting phase at the beginning of the game (much like 7 Wonders). Draw 5 cards, keep 1, give the remaining cards to the player on your left. From the 4 cards you received by the player on your right, keep 1. And so on.
The selected cards are not activated but you can buy them later in the game if you can afford them. Add these 5 cards to the 3 already in the middle and NOW there is a decent selection of powerups!
I am not shure that i understand the drafting rule. Here ist my interpretation:
- each player draws 5 cards.
- after the 7 Wonders style of drafting, everyone has a 5 card private marketplace only he/she can buy from.
Is that correct?
My 7 wonders example was bad.. I apologize. It looks like Agricola's drafting mode. As I said, you draw 5 cards and keep 1. You give the 4 remaining cards to the player on your left. You receive the 4 remaining cards from the player on your right. Rinse and repeat until the last card is received.
What it means is : you know a fraction of the cards your opponents have in hand. Each player had a 1st choice, 2nd, 3rd and 4th (5th card isn't really a choice anyways). It kills overpowered hands by forcing players to pick 1 card at a time and let the other players have their share of what remains! :)
There's still some luck, but we didn't want to turn King of Tokyo into a dry game either!