I'm just sitting here trying to figure out what's so bad about King of Tokyo being like Yahtzee. I think Yahtzee's actually a pretty solid 15-minute game you can play with both a six-year-old and grandma, and that's saying something.
Besides, the three-rolls mechanic has been borrowed VERY heavily in dice games. King of Tokyo uses it because it's a tried-and-true mechanic. Roll Through the Ages uses it too, and if you ask me that game is MUCH closer to Yahtzee. Heck, that game even has certain rolls that CAN'T be rerolled. That strikes me as even less player choice.
The real brilliance of King of Tokyo is how interactive it is. Someone else mentioned this, but it's about balancing how best to use what you rolled against what everyone else is doing. I may be shooting for a points victory, but if I roll five attacks I'm using them.
And I am in awe that this game could ever take two hours. I do not doubt that it happened, I have just never in dozens of games seen it even come close to that. The only answer I have is that it has something to do with aggressiveness of players.
Besides, the three-rolls mechanic has been borrowed VERY heavily in dice games. King of Tokyo uses it because it's a tried-and-true mechanic. Roll Through the Ages uses it too, and if you ask me that game is MUCH closer to Yahtzee. Heck, that game even has certain rolls that CAN'T be rerolled. That strikes me as even less player choice.
The real brilliance of King of Tokyo is how interactive it is. Someone else mentioned this, but it's about balancing how best to use what you rolled against what everyone else is doing. I may be shooting for a points victory, but if I roll five attacks I'm using them.
And I am in awe that this game could ever take two hours. I do not doubt that it happened, I have just never in dozens of games seen it even come close to that. The only answer I have is that it has something to do with aggressiveness of players.