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Reply: King of Tokyo:: Rules:: Re: Question about Poison Quills and Acid Attack

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by boomaloom

Hey Mark,

1. Poison Quills: My understanding of the text "When you score 2-2-2 also deal 2 extra damage to your attack" means that in addition to the 2-2-2 roll, you must have also rolled a Paw for you to be considered attacking. Is this correct, or is this +2 damage given even if you did not also roll a Paw?

Under the Attack/Attacking Monster section of the glossary it says you must roll a paw icon in order for it to be considered an attack. So, in this case, you must roll a paw icon in order to deal the 2 extra damage to your attack.

2. Acid Attack: States: Deal 1 damage each turn (even when you don't otherwise attack). We take this to mean it takes place on the holder of the card's turn, and not each turn by the other players. Is this correct?

That is correct. The damage would be dealt only during the card holder's turn, and not every players turn.


I hope this helps. Have Fun. Just got my copy for Christmas, already played it a ton of times! Love it!

Review: King of Tokyo:: hail to the king baby

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by goosarino

Ah you kids today with your futures. Now, the future in the 1980s, that was a future. It was/is/will-have-could-been a fascinating beast. All that cyberpunk. All those katanas. Pink neon reflections on the rain-slick streets of Neo-Tokyo shattered as a gang of netpunks scream by on their heavily customised lazbikes. Groovy. Thing is, you can’t make a stylized dystopian future without breaking a few metropolises. How did that go down then, y’reckon? What cataclysm could have befallen old Tokyo to require such reconstruction? Fortunately we can now know the answer definitively since those events are recorded in the datapacket transmitted back from the future in the form of the board game we in the present know as King of Tokyo.



Now, there is a chance –however slim- that King of Tokyo is not, in fact, the result of a garbled message from the future, broadcast technopathically back through time directly into the mind of Richard Garfield. Such fringe views obviously do not gain much traction, but… and you’ll have to indulge me here, let’s pretend that such is indeed the case. What then, can be learned from the game? Well, firstly, let us regard King of Tokyo, and how she is played. Shouldn’t take long.

Along with two to five of your chums the first thing you’ll do is choose your monster. Yeah. Monster. Don’t fret over the decision mind, they are all identical to play with, the choice is purely a cosmetic one. Nextly, everyone should claim the appropriate standee and board, the latter of which has dials to track your fame points and health points. Finally the first player will scoop up the six chunky custom dice and roll them. Up to three times. If they want to. Keeping any they like as they go…until they’ve got a set of six they like and/or are stuck with… erm… and that’s pretty much it.



LIES.

Well, a bit lies. Right, why are you doing any of this? The victorious monster can tell he or she is victorious in one of two ways. Get twenty fame points or kill the others. Wipe them out. All of them. Cos the dice, they aren’t numbered one to six, they’re numbered one to three… and then three other things! Okay, so rolling triples of the numbers scores you that many fame points. Very civilized. The first of the blasphemous non-numerical faces depicts a lightning bolt. Roll any of these and you earn the corresponding amount of ‘energy cubes’ to spend on upgrade cards. Some of these award you points, extra dice to use or other abilities. Some are next to useless, and some are ridiculously overpowered (hi ‘wings’), and they appear at random to replenish a shop front of three face up cards as they are purchased. How does that make you feel dear reader?

No, don’t tell me just now, but hold that thought.

Okay, next up are the hearts. These, as is the way of these things, recover your lost health points (You can lose health points!?) unless of course, you are in Tokyo (Tokyo? What?!). Don’t worry, I’m just getting to that. For the final face is the claw. ooOOooh. Each claw you roll and keep until the end of your turn will inflict one whole damage to your opponents. But not all of them, just the one(s) who aren’t where you are. You see, the first player who has a claw takes Tokyo, represented by a diddy wee board with a circle on it. It says Tokyo right on it, so you don’t forget. This is nice for them, since taking Tokyo gets you a fame point. In fact, if that guy can hold on till it’s his turn again, he’ll get two points just for starting his turn in Tokyo. This is also bad for him. As he is now in Tokyo and everyone else is outside Tokyo, all other players’ claw rolls do damage to him and him alone, and as mentioned above, he won’t be able to heal whilst there. Of course, his claws in turn scratch every other player, but there’s some holding on to be done before those dice are back in his nervous, clammy grip. If the heat gets too much to bear though, there’s an out. When taking damage in Tokyo a monster may yield Tokyo to the attacker, crawling away to lick some wounds (hopefully its own) and forcing the attacker to plant buttocks firmly on the hot seat.



Right so it’s Yahtzee. Roll some dice, reroll some dice, reroll some dice, score some points. But it’s also very much not Yahtzee. Roll some dice. reroll some dice. reroll some dice, SLAUGHTER PUNY HUMANS

Specifically, the ones in Tokyo. That one idea of the hot seat, the double-edged sword of guaranteed points and guaranteed pain changes everything, and will cause you to develop psychic powers through sheer strain. You will get to the following point:

I have only two health points left, no way am I going into Tokyo I’ll roll for hearts and energy cubes or points… hang on, Katie’s next, and she’s only on two life as well, so she won’t want to go into Tokyo either. That means I could kill Ross who’s, there at the moment, and get the points for claiming Tokyo and get someone out of the game. Except after Katie it’s Scott’s go, and he’s got enough health to legitimately make a run at Tokyo, so maybe Ross wants to cede the city before that…

you’ll go around the circle of players until it gets to the point where you’re trying to predict your own behaviour from the perspective of whoever’s to your right…

And the end up with your last reroll giving you exactly what you didn’t want. What’s your reaction to this? What do you feel as the gossamer lattice of probabilities burns and falls to ashes around you? If it’s a mix of frustration, infuriation and contempt for a system that could allow this to happen, you’re probably right. You also should definitely not play King of Tokyo. But, if you throw back your head, maw agape and laugh at the vagaries of fate as your plans are trampled into the dirt for no good reason… well, I know where you can buy a game you might like…

King of Tokyo is a racing car, stripped down to the bare essentials. no radio, no hubcaps, you’d think no soul. But you’d be wrong. Sure, if you insist, it’s Yahtzee with bells and whistles, but those bells and whistles are also stripped down, cleaned to within an inch of their life of any hint of fluff, and in this instance, vitally important. You can almost see where the flab has been excised. Where the game has been built up and then stripped down again until nothing was left other than that which generated the fun. A sleek lithe beast with massive dice and massive monsters.



Yeah, so it’s light as anything, but it’s done in twenty to thirty minutes, so it’s no big deal to sit out if it really isn’t your thing. Yeah, the standees are, well, standees, and there’s a big wodge of (albeit managed) luck in the mix. But there’s also nail-biting, luck-pushing, second-guessing, trash-talking, silly-monster-voice-doing, human-devouring… fun.

You know, if you like that sort of thing.

I have typed Tokyo a lot today.

Reply: King of Tokyo:: Reviews:: Re: hail to the king baby

Thread: King of Tokyo:: Rules:: psyche probe and stretchy

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by marsel

Hi there,

I used my card "psyche probe" to reroll a die of my wife.
After that, she used her "stretchy", payed two energy and decided to have the rerolled die as a healing heart, what makes me loose my "psyche probe". I said (of course) this isn`t correct, because the rerolled die didn`t showed up a heart, so i have not to loose my card. Just her decision made the die to a heart. But she was straight in her opinion.

I hope you understand what i mean

What is right about that situation? (I talk about the rule, not about the ancient question about the truth and false of men and women)

byebye

Reply: King of Tokyo:: General:: Re: King for Christmas

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by seminaryzack


How has the Power Up expansion played for you so far? I have not seen many reviews or videos for Power Up yet.

It's good to hear your wife and sons enjoyed it enough to play 2 games with you already.

I received King of Tokyo from my wonderful wife on Christmas Day; I was shocked since she spent the past 6 months reminding me that she didn't want to play it because she did not like the Rampage-style monsters theme. I'm glad that she fooled me though.

I hope to play it tonight or tomorrow with her. We're considering playing it as a couple with 4 monsters. Has anyone tried this yet for a 2P game?

Reply: King of Tokyo:: Rules:: Re: psyche probe and stretchy

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by industrial strength

From my understanding of the rules, you were correct.
From my understanding of wives and gaming, your wife was correct.

I could easily be wrong on both accounts though! ;)

It's your decision...:whistle:
Good luck and happy gaming!

Reply: King of Tokyo:: Rules:: Re: Parasitic tentacles

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by tajones42

Einsiedler wrote:

From the rules: All Tokens (shrink or poison) remain on the victims. Even if the card goes out of the game the tokens stay.


That clarification addresses what happens when Shrink Ray/Poison Spit cards "leave play" (due to monster death). I'd extrapolate this to also apply to cases where the Shrink/Poison card merely changed owners, if it were not for the additional clarification in the rules for Parasitic Tentacles:

"If the card has counters on it, the counters are transferred."

I initially interpreted this to mean that any card that has associated tokens are all gathered up and handed to the new owner. Upon further reflection, I believe this wording was meant to clarify situations arising specifically with Mimic and Smoke Cloud, rather than Shrink Ray or Poison Spit. The key distinction being that Mimic and Smoke Cloud have counters that are placed "on" a card. In contrast, Shrink/Poison have counters that are only "associated" with the the card.

Reply: King of Tokyo:: Rules:: Re: psyche probe and stretchy

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by Einsiedler

If you use "psyche probe" then you roll a die.
If that die shows "heart"NOW AFTER THE REROLL you loose "psyche probe" - chance 1/6.

No one cares if other cards (like "Strechy") manipulate that die later on.


Reply: King of Tokyo:: Sessions:: Re: Only 3 games in and already 1 memorable finish

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by Sphere

chromaticdragon wrote:

Great session. Take note you cannot heal while in Tokyo so keeping that Heart result would have done nothing for you anyway.

You misunderstood him - he said he could have used the heart to get back to 10 before entering Tokyo.

Reply: King of Tokyo:: Reviews:: Re: hail to the king baby

Reply: King of Tokyo:: Sessions:: Re: Only 3 games in and already 1 memorable finish

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by chromaticdragon

Sphere wrote:

chromaticdragon wrote:

Great session. Take note you cannot heal while in Tokyo so keeping that Heart result would have done nothing for you anyway.

You misunderstood him - he said he could have used the heart to get back to 10 before entering Tokyo.

Yup, read that a bit too quickly.

Reply: King of Tokyo:: General:: Re: King for Christmas

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by Hemlockaaa

2 more games today - the kids love it and my wife likes it well enough for family game time.

Since I received both the base game and expansion together, I don't have any experience with the base game on it's own. However, I really like the Evolution Cards, and would never consider playing without them.

Reply: King of Tokyo:: General:: Re: King for Christmas

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by cptcanuck

We got KoT for Christmas too...played it for the first time tonight with 6 of us...for some reason, it didn't go over well. I must have a comprehension problem because I found the rules didn't explain things well especially when it came to using both spots in Tokyo.

Sounds like I'm a minority though as everywhere I read people like the game and seem to think the instructions are so easy and concise...again, I must have had too much Christmas cheer or something and my thinking is foggy :(

We will try it again but I will have to do some convincing first - the kids aren't so enthused about trying it again....I must have done something wrong for sure.

Reply: King of Tokyo:: General:: Re: Replacing board with card sized Tokyo & Tokyo Bay cards... that's what we need

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by Moviecouple1995

Here is a quick dirty version of what I was thinking. Only Tokyo City/Bay is centered in the circle. Doesn't want to do it on my iPad for some odd reason.


Reply: King of Tokyo:: General:: Re: King for Christmas

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by Eric Brosius

seminaryzack wrote:

How has the Power Up expansion played for you so far?

The expansion is interesting, but it does seem to slow the game down by encouraging defensive play at the expense of aggressive play (since rolling hearts is a lot more valuable, you try to roll them more often.) I think I like the original game more (after 2 plays of the expansion.)

Reply: King of Tokyo:: Rules:: Re: FAQ (in english) (answered by Gabriel Iello in a french forum)

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by roger cox

This is why I never by a game unless all the rules, cards, charts, etc. are in ENGLISH. It may be all the rage whenever the big Essen thing happens, but I can manage to wait until Rio Grande or someone else published it in English a couple months down the road with wetting myself. Granted, I wasn't always so patient: I've suffered many times with premature pre-order disorder, but I finally learned my lesson.

Reply: King of Tokyo:: Rules:: Re: So how exactly do i play the acid attack card ?

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by lufia22

freddieyu wrote:

sideburns wrote:

New question that came up on Acid Attack when I played over the weekend:

Does it deal damage on the turn you purchase it, or not until your next turn?

We couldn't locate an answer on this anywhere on the internet, and the wording, along with the fact that the purchase phase is at the very end of the turn, made this very difficult to figure out.


Next turn.


Why do you say that? What's the reasoning.

Thread: King of Tokyo:: Rules:: Order of dice resolution

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by lufia22

From what I gather, people around here seem to say that you can resolve the dice in any order you choose.

My question is this:

Does every die of the same type have to be resolved at the same time, or can I, say, heal, deal damage, heal, deal damage (assuming 2 hearts and 2 claws are rolled) or must ALL hearts and ALL claws (etc) be resolved at the same time?

This is important for cards like heal ray (sorry if the card name is wrong).

This game has a lot of vague ruling issues in general.

Reply: King of Tokyo:: Rules:: Re: So how exactly do i play the acid attack card ?

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by chaddyboy_2000

lufia22 wrote:

freddieyu wrote:

sideburns wrote:

New question that came up on Acid Attack when I played over the weekend:

Does it deal damage on the turn you purchase it, or not until your next turn?

We couldn't locate an answer on this anywhere on the internet, and the wording, along with the fact that the purchase phase is at the very end of the turn, made this very difficult to figure out.


Next turn.


Why do you say that? What's the reasoning.

It's because purchasing cards comes after resolving the dice. So, you've already resolved your attacks by the time you purchase the card.

Reply: King of Tokyo:: Rules:: Re: So how exactly do i play the acid attack card ?

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by lufia22

chaddyboy_2000 wrote:


It's because purchasing cards comes after resolving the dice. So, you've already resolved your attacks by the time you purchase the card.


But it does not require attacks to work. It simply does one damage a turn. It does not specify when this damage is dealt.

A lot of these cards would be massively clarified with a few extra words added.
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