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Two Great Games for One Great Night

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by Christopher Pitts

Last night at my game group I had the pleasure of enjoying two great games, King of Tokyo and Castle Panic. Both make for night casual gameplay that will be the cause of many cheers, groans and laughs all around.

King of the World
The evening began with King of Tokyo, designed by Richard Garfield of Magic: The Gathering fame and published by IELLO. The game was published in 2011 and quickly sold out. A second printing recently hit store shelves.

The premise of the game is that each player is a monster that is invading Tokyo. In the middle of the table is a small board with space for one monster (two in a 5-6 player game). Players try to occupy Tokyo for as long as possible in order to accumulate points. The game ends when one player earns 20 points or (even better) knocks out all the other monsters from the game.

On each player's turn, they roll six dice. The dice have symbols that can earn players additional points, attack other players, heal or collect energy cubes. The cubes are used to buy special power cards than have a variety of effects such as dealing damage or even gaining a second chance in the game if eliminated. These cards can easily turn the tide of a game if used correctly.

The way attacking works in this game is a great mechanic that keeps the game light and fast. If you are not in Tokyo, you deal damage to whoever is. If you are in the hot seat, then you deal damage to all other players simultaneous. This is a great way to remove a potential source of analysis paralysis as well as ganging up on a player. The game just moves at a nice clip and plays fast enough that you can easily get a couple games in before the night is over. I also enjoy that there are multiple ways to play and win. You can be aggressive and stand your ground in Tokyo for as long as you can, or you can stay in the outskirts and get points through dice and cards.

Is There Anyone Else Up There We Can Talk To?
Next up we played Castle Panic with the Wizard's Tower expansion. Castle Panic was designed by Justin Witt and published by Fireside Games. It is a tower defense style cooperative game. The players are defending a castle against a seemingly endless wave of monsters. The players win if they are able to defeat all the monsters. They lose if the last tower of the castle is destroyed.

The board is divided into three arcs (red, blue and green) and four rings (swordsman, knights, archers and the forest.) Players have a hand of cards that are primarily made up of attack cards that correspond to one of the specific spaces that a monster can occupy (ie Red Knight.) Playing these cards deals damage to the monsters and eventually kills them. The Wizard's Tower expansion also features a deck of Wizard cards that have more powerful effects.

At the end of each player's turn, they move all the monsters one step closer to the castle and then places new monsters randomly on the board, adding to the oncoming hoard. The expansion also comes with a very dangerous monsters that increase the threat level tremendously.

This was my first time playing this game and I really enjoyed it. It had a nice complexity between Pandemic and Forbidden Island. I felt that the game had a nice epic feeling to it and on most turns each player did something that felt amazing, especially with the wizard cards.

In our game, we just squeaked out a victory as an Orc was one move away from destroying the final tower before he was struck down by Azriel's Fist. It was a gripping conclusion and very satisfying.

The King Returns
The evening ended with another game of King of Tokyo before we parted ways into the night. Both of these games are a blast to play and great for casual get togethers such as these.

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For more articles and reviews, please visit d8bit.blogspot.com

Reply: King of Tokyo:: Variants:: Re: Scoring in Tokyo Variant

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by cbs42

This is the only way I play the game now. It scales beautifully. Being in Tokyo is a higher risk with more players. This variant causes the high risk to also have a high reward. As the risk of being in Tokyo lowers (by player elimination), so does the reward.

In my opinion, this should have been a core rule of the game. It's a simple rule that elegantly integrates risk and reward.

Reply: King of Tokyo:: Variants:: Re: Scoring in Tokyo Variant

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by lfisher

Do you score only for those outside tokyo (in 5+ player games)?

Reply: King of Tokyo:: Rules:: Re: Rooting For The Underdog

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by PandaEskimo

We encountered this issue. From the reading of the card, I'm set to believe these answers.

1. The player gets the point EVERY turn, not just theirs.

(Reason: It doesn't say "your" or "the monster's" anywhere, it says, "a turn".)

2. Players tied for last still count as having the fewest. At the start of the game, all player's have 0 points, and all have the fewest and the most points. This could mean that the card actually puts the player in the lead when it's effect happens.

(Reason: Again, it doesn't specify anything about ties, so I'd have to assume we take the definition of the word which doesn't exclude ties as still meaning the number with the least. In statistics, mathematics, and sports (like racing), fewest, most, least, etc can all share ties.)

The caveat is that this reading doesn't really go with the naming of the card. A player tied for 1st or 2nd among a group of 3 or 4 isn't really an underdog.

Still, the card could have easily read, "If at the end of the (your) turn everyone else has more victory points than you, you get a victory point."

It does not say "your" or "everyone else has more", so I would go with my reading. "you have the fewest" is about the same length as "everyone else has more" so it's not as if they tried to keep the language terse.

Reply: King of Tokyo:: Rules:: Re: It Has A Child

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by PandaEskimo

Just an update since the FAQ clarifies this,

"It has a child: you keep your energy when you respawn."

I'd assume you reset everything else but energy.

Reply: King of Tokyo:: Rules:: Re: Rooting For The Underdog

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by Disgustipater

PandaEskimo wrote:

Players tied for last still count as having the fewest.

No. By definition ties would not count. You can't have the same amount of something as another person and claim you have the fewest.

PandaEskimo wrote:

At the start of the game, all player's have 0 points, and all have the fewest and the most points.

No. See above.

Reply: King of Tokyo:: Rules:: Re: Fire Breathing - How do you play it?

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by PandaEskimo

As others have said, the French FAQ clearly states that neighbors means left and right. They also state that if the player to the right or left dies, then the next player past them becomes the neighbor so that you always have one player to the left and one to the right unless there are only 2 players left.

This ruling helps the king much more than the player outside. In a 4 player game, the king deals 2 extra damage to players outside Tokyo, while players outside have a 2/3 chance to deal 1 extra damage.

In the other ruling (neighbors are others inside Tokyo with you or outside with you), it's much more powerful for those outside. In the same 4 player game, they would deal an extra 3 damage while a king would deal no extra damage.

The card naming and theme makes me think the incorrect ruling would be more fun. As others have said, any time your monster attacks, his fire breath scorches monsters near by. When you are the king, the other king is the close by monster. When you are outside Tokyo, the other monsters outside are near to you.

Reply: King of Tokyo:: Rules:: Re: Rooting For The Underdog

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by freddieyu

Disgustipater wrote:

PandaEskimo wrote:

Players tied for last still count as having the fewest.

No. By definition ties would not count. You can't have the same amount of something as another person and claim you have the fewest.

PandaEskimo wrote:

At the start of the game, all player's have 0 points, and all have the fewest and the most points.

No. See above.


I agree with this interpretation

Reply: King of Tokyo:: Variants:: Re: Scoring in Tokyo Variant

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by dbias84

lfisher wrote:

Do you score only for those outside tokyo (in 5+ player games)?

Yes, I only score those outside of TokYo at the start of your turn. And, Chris, I agree. I won't play another 4-6 player game without this scoring.

Reply: King of Tokyo:: General:: Re: Do you play with Monster Board face up or down?

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by scout13

honestly, we like the bottom of the box
you rise up above the others as King of Tokyo!!

Reply: King of Tokyo:: General:: Re: Do you play with Monster Board face up or down?

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by TheBoardGameFamily

After playing it both ways, I prefer with the boards face-up.

The funny thing was that one of the players that had theirs turned over was the first one eliminated.

Thread: King of Tokyo:: Rules:: Resolving a dice throw - one action or more than one ?

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by DorothyMacaw

When resolving a dice roll of 3 hearts and 3 1's. Is that one Victory point and can you also heal 3 ? ... or ... is it either/or ??

- Dorothy

Reply: King of Tokyo:: Rules:: Re: Resolving a dice throw - one action or more than one ?

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by freddieyu

Yes you can do both, although healing can only be done outside tokyo

Reply: King of Tokyo:: Rules:: Re: Resolving a dice throw - one action or more than one ?

Reply: King of Tokyo:: Rules:: Re: Rooting For The Underdog

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by PandaEskimo

It's up to you what interpretation you want of the rules. It doesn't say anything about ties in the rules and the definition of fewest does not require you to have less than everyone else, just the lowest amount.

Consider this scenario: there are 1,000,000 people in the world, each with a number of pencils, from 1 to 100 pencils. There are multiple people with each amount so that lets say 50 people have 1 pencil.

You could say those 50 people have the fewest pencils. You could also say that any person who has 1 pencil has the fewest since no one has fewer than them.

This is a similar issue based on the word majority or most. If I said, I have most of the pencils, it implies I have more than everyone else combined. However, it literally means you have the most, in this case 100 pencils.

The problem is that people often apply additional meaning to these words, such as the requirement that there be no ties. With this unofficial meaning, in all of the scenarios described above, no one has the fewest or most.

Solely replying, "no" doesn't really add anything to the discussion. I give my reasons for interpreting the card. Players are free to interpret the cards and play with them as they like. On the other hand, this forum is a place for people to give their thoughts so that others who have questions might make their own decision with something to go off of.

Reply: King of Tokyo:: Rules:: Re: Rooting For The Underdog

Reply: King of Tokyo:: Rules:: Re: Rooting For The Underdog

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by PandaEskimo

Haha, fair enough. No need to be snarky. I was simply asking for you to give more reasoning besides "yes" or "no".

It would be more helpful of the publisher to leave a comment or build out their FAQ. You were not the first or only person to suggest the "no tie" interpretation. The "official stamp" also only goes towards the "no tie" part. There was another question of every turn vs. only the players turn.

Iello, could you clarify that? Using words and not thumbs?

Reply: King of Tokyo:: Variants:: Re: Scoring in Tokyo Variant

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by PandaEskimo

Thanks for the idea. It sounds like it would be a lot of fun and I hope to try it out.

Reply: King of Tokyo:: Variants:: Re: Super Power Variant

Reply: King of Tokyo:: Rules:: Re: Rooting For The Underdog

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by Disgustipater

PandaEskimo wrote:

There was another question of every turn vs. only the players turn.

I got nothing regarding that.
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