Quantcast
Channel: King of Tokyo | BoardGameGeek
Viewing all 14182 articles
Browse latest View live

Reply: King of Tokyo:: Rules:: Re: Healing Ray mandatory and for everyone?

$
0
0

by rubberchicken

Samthere wrote:

There is no reason to believe that healing ray applies to everyone. Healing ray allows you to use your heart dice to heal other monsters, not all monsters. So, instead of using your heart to heal yourself, you can give it up to heal a different monster by 1 point.

The card says that they must pay you 2E for each damage that you heal. If they are at max health, you didn't heal a damage, the same way that you don't heal damage if you roll hearts for yourself at max health.

Whether you can use heal ray as the king is less clear, but in my games I would allow it - the rulebook says you can't use heart dice, but the card says you can. Since this is a rules conflict, I go with the golden rule of "specific beats general", and thus the rule written on the card overrides (unless the rulebook specifically overrides the cards). Since this is Richard Garfield, I'd say it's fairly safe to, in general, obey this principal.


That is how we interpreted the card also. The card says "you can heal other monsters with your heart results. They must pay you 2 energy for each damage you heal". To me this is not overpowered. Let's say I roll 4 hearts. I use two hearts to heal the player to my left and he must give me 4 energy. I use one heart to heal the player to my right and she gives me 2 energy. I keep the fourth heart to heal myself.

Healing others is not that great an idea. So this card is usefull if your health is at 10 and you roll hearts on your third roll. This way those hearts are not wasted. It is especially usefull if you are in Tokyo and you roll hearts on your third roll. In which case you get energy insted of nothing for hearts. Another use of the card is to get large amounts of energy quickly to buy a special card that is expensive.

Reply: King of Tokyo:: General:: Re: Mayday card sleeves too small?

$
0
0

by ThatNiceMan

Has anyone sleeved this game? It seems like the stack of cards would get all wobbly and fall over a lot. Is this the case? Is it worth me sleeving the cards?

Reply: King of Tokyo:: General:: Re: Mayday card sleeves too small?

$
0
0

by Boromir_and_Kermit

Yes, I did as we play a lot. We used FFG Clear 'Grey' sleeves. They are really nice to shuffle. Our dice are scuffed to almost beyond use. Really hanging out for those engraved dice.

Reply: King of Tokyo:: General:: Re: Mayday card sleeves too small?

Thread: King of Tokyo:: Rules:: "Stretchy"

$
0
0

by Zugli

If I had 6 energy cubes, could I spend all 6 to change the dice result of 3 dice?

Reply: King of Tokyo:: Rules:: Re: "Stretchy"

$
0
0

by Grudunza

Zugli wrote:

If I had 6 energy cubes, could I spend all 6 to change the dice result of 3 dice?


Yup. If there was a limitation (e.g., "once per turn") it would say so.

Reply: King of Tokyo:: Rules:: Re: "Stretchy"

$
0
0

by Zugli

Thanks, I thought so. My son (8), my daughter (11), and I played the game for the first time last night and my son bought the Stretchy card and wiped my out with 6 claws! I thought it was Brilliant move!

Thread: King of Tokyo:: General:: Any update on the engraved dice being sold?

$
0
0

by LordHellfury

Awhile back Iello made a statement on here that engraved dice would be sold so that those who bought the much inferior 1st ed could up grade their game without buying an entire new copy of the game to procur those engraved dice.

This was many moons ago. They now have an expansion to this game. Any news or progress on the engraved dice?

Reply: King of Tokyo:: General:: Re: Any update on the engraved dice being sold?

Reply: King of Tokyo:: General:: Re: Any update on the engraved dice being sold?

Reply: King of Tokyo:: Variants:: Re: Anyone thought of giving each of the 6 monsters a small individual game ability or default card to start with to create some personality for them?

Reply: King of Tokyo:: Variants:: Re: Anyone thought of giving each of the 6 monsters a small individual game ability or default card to start with to create some personality for them?

Reply: King of Tokyo:: Variants:: Re: Anyone thought of giving each of the 6 monsters a small individual game ability or default card to start with to create some personality for them?

$
0
0

by jtserick

I've printed up a deck of 15 cards with simple individual powers. We randomly deal one card out to each player. So far people I play with find them interesting and balanced.

I'll convert the Corel file into a pdf and submit it.

Reply: King of Tokyo:: Variants:: Re: Anyone thought of giving each of the 6 monsters a small individual game ability or default card to start with to create some personality for them?

$
0
0

by chromaticdragon

freddieyu wrote:

What about Brockenbar?

He is shown holding on to dice so I would suggest some sort of reroll ability:

*Brockenbar: Smoke Cloud OR Telepath.

To appeal to the girls, you could give him Healing Ray so that he can pretend to be a Care Bear. :D

File: King of Tokyo:: Special Power Cards usable with your favorite monster game


New Image for King of Tokyo

Thread: King of Tokyo:: Variants:: Stay Puft Marshmallow Man?

$
0
0

by sgibson260

So has anyone thought to make a fan-made monster of the Stay Puft marshmallow man from the first Ghostbusters movie? I might give it a try, but my photoshop skills are not the best.

Reply: King of Tokyo:: Variants:: Re: Stay Puft Marshmallow Man?

Reply: King of Tokyo:: Variants:: Re: Stay Puft Marshmallow Man?

Reply: King of Tokyo:: Variants:: Re: Stay Puft Marshmallow Man?

Viewing all 14182 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>