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New Image for King of Tokyo

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by gamerdinger

A view of the insert with the token tray removed, revealing the dice underneath. The insert is designed to hold both current expansions.

Reply: King of Tokyo:: Variants:: Re: King of Tokyo Template

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by ahdont

Thanks for your reply, I hope they would come out a booster pack or something to add more variation into the main deck. but nonetheless, thanks for your reply.
cheers,

Reply: King of Tokyo:: Rules:: Re: Armour Plating question.

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by dbolyard

I take a thematic approach, and so I view the various cards, like firebreathing, burrowing, poison quills, nova breath, spiked tail, urbavore*, and acid attack as simply the way your monster attacks--making your monster more unique than the others, as well as increasing the effectiveness of your attack rather than providing a completely separate attack. It's reasonable that a monster breathing fire also whips you with its spiked tail for an even more devastating attack that would effectively take place at the same time. This is reflected in reality. Consider getting punched one time vs. multiple times with equal force in either case. You can more easily recover from a single punch than from multiple consecutive punches of equal force. Moreover, the effects of each consecutive multiple punch is compounded with each punch received. If a kick is thrown in there, recovery becomes more difficult still, even though a punch and a kick are different forms of attack. It becomes more and more difficult to recover whether one form of attack is used, or multiple forms are used. The effects of the above mentioned card attacks should not be considered separate as they are resolved all at once on your turn. You resolve damage on your turn once you count your attack dice and add any attack modifiers from your cards.

On the other hand, other attacks like poison spit behave differently and resolve differently, but can still fit thematically as a more effective attack. If you have only one token on your character card, and you have armor plating, then the poison was not dealt upon you in a sufficient quantity to get through. However, 2 or more tokens indicates that you have a greater quantity of poison spit on your body, thereby compounding and increasing its effect. Using only one heart to remove one of the tokens can be likened unto quickly curing only the location whereupon the poison made its way through your armor. Even with armor plating, if you have multiple tokens and choose not to heal all of them, then you've left yourself open to the compounding effect problem again in the future. If you roll more hearts, it's a reflection of greater effort to cure and remove the poison. So it makes sense for armor plating to negate the effect when only one poison token is present. Poison damage is resolved at the end of your turn, so this damage is separate from an attack. It can only affect a monster with armor plating when two or more tokens are present.

The "fire blast,""gas refinery," and "high altitude bombing" cards are clearly separate one time attacks. These should not be modified.

*This is one card that is hard to place into the theme. Though its play on words obviously relates to being in urban tokyo and getting bonuses for it.

Thread: King of Tokyo:: Rules:: Can you use the Freeze Time effect more than once in a row?

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by WhatAChamp

I played with one of my buddies who owns the game. Since I don't have the game myself, I can't refer to the card ability but I'm pretty sure that Freeze Time said that if you score 111, you can take another turn after the current turn but with rolling one fewer die. If in this extra turn you again roll 111, are you able to take yet another extra turn? I used this strategy to get two extra turns which, if I was sitting in Tokyo when my first turn started (I wasn't though), would have netted me 6 victory points just from getting extra turns. If you included the victory points I would have rolled from getting my 1's as well (and VPs for any extra 1s along the way), I would be at a minimum of 8 VP. This seems a bit too strong IMO so maybe I'm doing something wrong. Anyone able to correct me on this or confirm that it really is as good as it seems?

Reply: King of Tokyo:: Rules:: Re: Can you use the Freeze Time effect more than once in a row?

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by Hockey Mask

Yes. You get to keep rolling with one less die as long as you keep getting extra turns.

I never played that a second turn let you get more tokyo points. Not sure if we never thought about it or if it never came up. I'd be interested in what others say about it.

Reply: King of Tokyo:: Rules:: Re: Can you use the Freeze Time effect more than once in a row?

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by StrykerJ

Freeze Time: On a turn where you score [1][1][1] you can take another turn with one less die


Effects of Tokyo: When starting the turn in Tokyo you gain 2 [star]


If you are in Tokyo at the start of your "extra" turn you will score 2.

For a really broken combo, add in "Gourmet", then you will effectively score 5 every time you roll [1][1][1].

Reply: King of Tokyo:: Rules:: Re: Armour Plating question.

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by StrykerJ

hiro57 wrote:

To clarify this, I had two cards that gave me +1 damage after I hit a monster (ex. Fire-Breathing). We played that because the monster in Tokyo had Armor Plating, I would have still needed two claws to hit him, regardless of the extra damage from those cards. Was this the correct method?


The number of claws does not matter, you just need to be dealing two damage to get past armor plating.

For "Fire Breathing, I think you played it correctly since it says
Your Neighbors take 1 extra damage when you deal damage.
With only 1 claw, you wouldn't deal damage and wouldn't trigger Fire Breathing's extra damage. "Devil" would behave similarly.

On the other hand if you had "Spiked Tail" you would have only need 1 claw to deal damage since it says
When you attack deal 1 extra damage
. Acid attack also indicates "extra damage", so it should help out here, as well.

hiro57 wrote:

Extra question: if a monster with Armor Plating ignores an attack of 1, can they still retreat from Tokyo? They ignore the damage (including Fire-Breathing), but the attack still happens, right?


An attack occurs if claws are rolled on the dice. The monster in Tokyo can always retreat when claws are rolled against them, regardless of damage dealt.

On a related note, a monster that stays in Tokyo and later takes damage from "Fire Blast", "High Altitude Bombing", or something similar, would not be able to yield Tokyo since damage from a card alone is not an attack.

Reply: King of Tokyo:: Rules:: Re: Armour Plating question.

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by dbolyard

If one of your neighbors is the recipient of your attack, then firebreathing would add an extra damage to whatever you were dealing out to them, so as long as the person holding "armor plating" is your neighbor, they may only negate its extra damage when they are not being directly attacked, as it's only 1 damage point received in that case.

Reply: King of Tokyo:: Rules:: Re: Can you use the Freeze Time effect more than once in a row?

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by SinisterSamurai

From the FAQ:
Freeze time: if you manage to have 111 on additional turns, you go on having extra turns.
+ herbivore: if the condition is fulfilled at any of the extra turn, it applies.
As a general rule, each extra turn given by freeze time, is a complete normal turn with 1 less dice.
...
Mimic + Freeze time: 111 gives 2 extra turns (to a theoretical 31 total turns!)


Yeah, it's kinda a strong card for Point Victory if you manage to get lucky with the rolls. It's also kinda strong for elimination victory, if you manage to roll claws as your spare dice.
111CCC = 3 damage, 1 VP
111CC = 5 damage, 2 VP
111C = 6 damage, 3 VP
ccc = 9 damage, 3 VP
That's 1 damage away from eliminating the standard, full-health monster. If they weren't at full health, or if you had cards that increased your damage, then you just eliminated them without them even getting a say. But that's theoretical, you'd require some luck to get those rolls in the real world.

Reply: King of Tokyo:: Rules:: Re: Armour Plating question.

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by StrykerJ

In the scenario where the current player has "Fire Breathing" and the target is a neighbor to the active player and has "Armor Plating", I'd say that rolling only 1 claw would result in no damage dealt to anyone.

Fire Breathing deals extra damage to specific targets
when dealing damage
rather than
when you attack
. Thanks to the armor plating, the single claw does not deal damage, and therefore none of the extra damage is dealt to neighbors by "Fire Breathing".

Granted, the wording on the cards is not always consistent and precise, so I can see where an argument could be made that Fire Breathing triggers as soon as you attempt to deal damage rather than waiting to see if you actually deal damage first.

Reply: King of Tokyo:: Rules:: Re: Armour Plating question.

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by dbolyard

It is a 4 cost card that states, "Ignore damage of 1." It stands to reason that total damage received is resolved after a successful attack is completed. Even with the way we play it at my house, as stated in the rather lengthy explanation above, it is still among the hottest cards on the table when it arrives for purchase. It is certainly one of the best values at only 4 energy. To negate so many cases of damage as suggested by many here would easily elevate this card to a value of 7 energy.

Reply: King of Tokyo:: Rules:: Re: Can you use the Freeze Time effect more than once in a row?

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by grarrrg

StrykerJ wrote:

For a really broken combo, add in "Gourmet", then you will effectively score 5 every time you roll [1][1][1].


For a really REALLY broken combo, throw in the purchase card that lets you make any one of your dice into a [1]. Then you only need to roll two [1]'s.

THEN throw in the Gigazaur Evolution that lets you make any die into a [1] or a [2]. Then you only need to roll _one_ [1].

Then throw in a couple Extra Heads, get lucky, and take 191 turns in a row.
(granted, you'll have won the game LONG before you get even a quarter that far, but...)

File: King of Tokyo:: KoT Dice Reference Cards

Reply: King of Tokyo:: Rules:: Re: Occupying Tokyo: Gain 2pts at beginning of EVERY turn or YOUR turn?

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by oconnor0

Oh, weird. We played it first as gaining 2pts at the beginning of YOUR turn, but the winner, twice, basically stayed out of Tokyo & just amassed VPs & there didn't seem to be anything we could do. So we played it as gaining 2 VPs at the beginning of every turn in Tokyo. It definitely provided a huge incentive to get into Tokyo.

Reply: King of Tokyo:: Rules:: Re: Occupying Tokyo: Gain 2pts at beginning of EVERY turn or YOUR turn?

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by Scorpion0x17

If someone outside Tokyo is playing for VPs then player in Tokyo should be playing for claws.

Reply: King of Tokyo:: Rules:: Re: Occupying Tokyo: Gain 2pts at beginning of EVERY turn or YOUR turn?

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by oconnor0

Scorpion0x17 wrote:

If someone outside Tokyo is playing for VPs then player in Tokyo should be playing for claws.


Is that sufficient?

Reply: King of Tokyo:: Rules:: Re: Occupying Tokyo: Gain 2pts at beginning of EVERY turn or YOUR turn?

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by Scorpion0x17

oconnor0 wrote:

Scorpion0x17 wrote:

If someone outside Tokyo is playing for VPs then player in Tokyo should be playing for claws.


Is that sufficient?

Yes.

It's easier to inflict 10 damage than to collect 20 VPs.

Thread: King of Tokyo:: Rules:: PURCHASING CARDS

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by Zugli

How many cards can a player purchase on a single turn?

Reply: King of Tokyo:: Rules:: Re: PURCHASING CARDS

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by TheRocketSurgeon

as many as they wish, within the funds they have.

Pretty clear from the rules... "Purchases and sweeps can be done in any order and as long as a Monster has energy to spend"

Reply: King of Tokyo:: Rules:: Re: Turn order of yielding when two players are in Tokyo

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by Bizud

I'm not sure why you'd play with rules that deny a monster the right to move out of Tokyo if attacked, especially since you can be forced into Tokyo against your will. I can easily foresee situations where some of the above house rules could be used to easily force someone to stay in Tokyo long enough to kill them, if the rest of the table worked together, and it isn't supposed to be that easy.
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