by bakija
horstderadler wrote:
Depending on your group it might be neccessary to award more points for staying in Tokyo.
The easiest and most boring strategy is to go to Tokyo only if you have to and to quit it as fast as possible.
You simply roll for hearts and victory points on your own. It is difficult for other players to beat this (turtle) play style.
The easiest and most boring strategy is to go to Tokyo only if you have to and to quit it as fast as possible.
You simply roll for hearts and victory points on your own. It is difficult for other players to beat this (turtle) play style.
You go to Tokyo 'cause you have to (it is mandatory). You often are forced to go in 'cause you rolled a claw (damaging the monster there, and then if the monster leaves, you have to go in), even if you tried not to roll claws ('cause, ya know, dice). If folks are getting hit and fleeing immediately, there is *still* someone in Tokyo every turn. Going in gets you a point. Staying gets you 2. All seems reasonable enough.
Trying to just stay out of Tokyo and roll hearts and points is fine, as, well, that means the monster that is in Tokyo (as there is always a monster in Tokyo) can do the same thing, but also get +2 VP per turn. So will win. Which gives everyone else incentive to do something other that just try and roll hearts and points.
I'm not really seeing the problem here.