by Khedron
Sairanac wrote:
Khedron wrote:
Zarovichx wrote:
What is everyone else's opinion on the Flight card? We just had a game to where the first player got flight right away and stayed in the middle until 20 VP by negating all of our damage in a 3 player game. He just collected energy and rolled the rest away. Another player even remove 5 VP from everyone else but himself. But it still didn't matter since he had ton of energy to ward off all our attacks and the loss of 5 VP only dragged it out. This card seems way too powerful for the cost of it and the 2 energy to negate all damage for a turn.
He would have to be collecting 4 energy every turn to negate both other players' attacks, which is fairly difficult to do. Also, I'm not sure what you mean by "rolled the rest away".
You only need 2 energy to negate everyone's attack until it's your turn again. 2 energy isn't too hard to get if you keep all the energy dice you roll, and re-roll the rest every round.
I assume we're talking about the "Wings" card, since I don't have one named "Flight".
Wings Card wrote:
Spend 2[energy] to negate damage to you for a turn.
Two energy will only protect your for one turn, not for two turns.