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Thread: King of Tokyo:: Rules:: Evolution and card interaction + priority question

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by TalLavi

Hello,
I have a small question.
Last night me and my friends ended up in a situation where someone playing as Meka Dragon had the evolution where whenever he gets hit, he can roll a die for each Claw (attack) the enemy rolled, and for each Claw he gets the person who attacked him gets the damage instead.

Now that player also bought a card that makes it so whenever he gets hit he can roll a die for each Claw mark the enemy rolled (same thing as the evolution) but whenever he rolls a Heart the damage is negated.

How do you go about playing this?
Does the evolution take priority? or do you resolve both effects at once.

If so, how does it go?
We went with Evolution > Card, he was attacked for 2 (2 dice rolled a Claw mark), so it went like this
I attack for 2 -> he throws (2) dice aiming for Claw marks to activate his evolution -> he rolled (1) Claw and (1) Lightning -> I get 1 hit of damage and he is still threatened by (1) Claw die -> He throws (1) die aiming for Hearts (he only throws one and not 2 because one die was already eliminated) -> gets a heart and negates the damage done.

Does it go like this? or do you just throw 4 dice aiming for hearts / claw.

Also in general, what takes priority? Evolution power ups or the cards you buy?

Hope you can help me clear this up.

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