by bakija
dSpivle wrote:
Rapid Healing:
On my turn, I rolled and dealt damage to another player in Tokyo. After my 3rd and final roll, I had banked enough attack to kill him entirely. He originally had 1 heart, but I dealt 3 damage. Then, he shocked the table and spent 8 energy, healing himself to 2 health (-2 + 4 is +2) using the Rapid Healing. I told him that he was dead so he couldn't use it, but he insisted the card's literal interpretation allowed him to do this. Who was right?
On my turn, I rolled and dealt damage to another player in Tokyo. After my 3rd and final roll, I had banked enough attack to kill him entirely. He originally had 1 heart, but I dealt 3 damage. Then, he shocked the table and spent 8 energy, healing himself to 2 health (-2 + 4 is +2) using the Rapid Healing. I told him that he was dead so he couldn't use it, but he insisted the card's literal interpretation allowed him to do this. Who was right?
Well, here is the thing. You can use Rapid Healing at any time. If you are in Tokyo, you *know* that all claws that someone rolls on the current turn are going to do damage to you, so it isn't a surprise that the person who is rolling dice on their turn that isn't in Tokyo is going to hit you if you are in Tokyo. So you *know* that any damage that is rolled is going to hit you.
The dice rolling phase also is a process of "roll, consider, reroll, consider, reroll, consider (as you might have powers that allow you to continue to reroll dice), then resolve the dice". The "rolling" phase doesn't instantly and magically become the "resolution" phase as soon as the last roll hits the table (as you might have powers that allow you to keep doing stuff). As such, it makes complete sense that the person in Tokyo can watch you roll the dice, see what you end up with (as he already knows you are going to hit him with any claws you roll), see what dice you end up with, and then heal as appropriate before you resolve the damage--as always, the turn sequence is "roll and reroll dice; then resolve dice".
In your example above, however, I'm not quite sure how the guy in Tokyo "shocked" everyone by healing for 4--you all know he is in Tokyo (so he is the one who is gonna get hit on your turn); you all know he has 8 energy; you all know he is at 1 life; you all know he has the Rapid Healing power. This all seems highly inevitable and not remotely shocking.
Smoke Cloud:
The word "reroll" seems vague to me. Since each turn consists of up to 3 rolls, does a "reroll" refer only to the last roll of a turn? Or does it mean a free reroll of all 6 die (essentially a bonus roll)? Or does it mean a full rerolling (essentially a full extra turn)?
The word "reroll" seems vague to me. Since each turn consists of up to 3 rolls, does a "reroll" refer only to the last roll of a turn? Or does it mean a free reroll of all 6 die (essentially a bonus roll)? Or does it mean a full rerolling (essentially a full extra turn)?
A "reroll" in KoT specifically means "pick up some or all of your dice and roll them again". It does not mean "Take another turn" or "roll and resolve dice again". The turn sequence in KoT is "Roll and reroll dice. Then resolve the dice when you are done rolling and rerolling them."
With various powers, you get to reroll dice (or change them. Or make someone else reroll them). This means you throw your dice. You see what you got. You decide to keep some and then pick up the rest and roll them again. You keep doing this until you run out of the ability to reroll or you are happy with what you have. Then you resolve the dice.
So with Smoke Cloud, you roll your 6 dice. You can keep some of them and reroll the rest. You roll the rest. You can keep come and reroll the rest. Normally, you would be finished rolling here, but 'cause you have Smoke Cloud, you can spent a token to pick up some dice and reroll them again (and again, until you run out of Smoke Cloud counters). Then when you are finished rerolling, you resolve the dice.
Roll and reroll the dice. Then resolve the dice.