by bakija
z10n x wrote:
1. the power-up cards were better balanced. Sometimes I feel like one player gets a card that breaks the game. Other players can spend two energy cubes to reset the power cards on their turn, but it’s not always possible to stop a game-breaking card in time.
Having just picked this game up, and played it a few times (and find it very entertaining; silly, quick, enough going on to make it more interesting than just rolling a handful of dice), what power-ups do you feel are particularly overpowered?