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Reply: King of Tokyo:: Reviews:: Re: A box of fun, but....

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by Alex Awesome

abdiel wrote:



It's tempting to want to build a combo-tastic tableau because recent game designs have conditioned us to want that. But King of Tokyo is not a tableau building game. You could remove the cards entirely from the game and it would still be great.


you and me have totaly different experiences with recent game designs.

If you remove the (very well-thought out) cards you'll end up with a bad fighting game, with not even close to the same strategic and tactical depth. And one of the dice sides would become useless. It would be a totally different game and not one I'd call great.

abdiel wrote:


Variants that increase the number of cards people end up with by the end of the game sacrifice player interaction to do so. The game becomes less about the give and take among players and more about collecting cards.


I have no idea if this is aimed at me personally, but sure. Havent really felt that we needed more cards played as we play with plenty each session so I'd wonder why people would want to add house rules for more of them.

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