by YellowLab
In playing with the variant, it doesn't turn out to be an issue. If you are in Tokyo, you only get one energy every turn. To power wings, you need two, so at best you can only use it every other opponent while in Tokyo. If you focus on taking energy while rolling dice to activate longer, you aren't adding victory points or using attacks to harm the monsters in Tokyo to further your victory. In a three player game, starting with zero energy you need to roll three lightning bolts to negate any attacks that come your way. This leaves you three more dice to either roll for victory or attacks. Good luck getting the right combo each time. With more players it is even more difficult. People outside of Toyko should work for VPs or energy with one or two attacks (will you take the one hit or use the two energy) to either drain the energy or health of the king.In the limited games we have played this way, we found that taking the energy doesn't pose such a problem. It does as the OP suggested, gets more powers into play - which are the funnest part of the game. I had wings in one of those games, but didn't get it till mid game and couldn't hold long enough in Tokyo to be effective. I did win, only because I killed everyone with a bombing strike. I had 4 life everyone else had three or less. In most games, Wings doesn't even come into play.