by grarrrg
MrBallast wrote:
Thanks for the reply Scorpion, but I'm still a bit confused on that numbering system. I assume the X's are supposed to represent the dice results not used as "111" for the Time Freeze? If that's the case, it seems like the 6th line of the roll steps should have only one "X". The rest after that I don't precisely follow. Also, after counting it seems to add up to 32. So, I was trying to figure out the inconsistancy with the FAQ saying 31 was the top number with 6 dice starting and making all the good rolls.
Lets try a different approach (note:you can only 'freeze' once per card per turn, as per other similarly worded cards)
Basically, double the number of turns for each dice you lose.
6 dice: 1 turn
5 dice: 2 turns
4 dice: 4 turns
3 dice: 8 turns
2 dice: 16 turns (cannot get three 1's with only 2 dice)
1 + 2 + 4 + 8 + 16 = 31
Granted, since you ARE rolling three 1's each time, you would win on the 20th turn at the latest.
What the FAQ failed to take into account was Extra Heads.
Start with Mimic set to Freeze Time, and both Extra Heads in play.
8 dice: 1 turn
7 dice: 2 turns
6 dice: 4 turns
5 dice: 8 turns
4 dice: 16 turns
3 dice: 32 turns
Now here's where things get tricky, between your last 'normal' 3 dice turn, and your 'pending' 2 dice turn, you SWITCH Mimic to copy Extra Head.
3 dice: 64 turns
2 dice: 64 turns
1 + 2 + 4 + 8 + 16 + 32 + 64 + 64 = 191 consecutive turns.