by TScott
Here's a revised energy trade list (with icons!!!):* 2 [microbadge=22888] grants +1 [microbadge=21523](cannot be used in Tokyo)
* 3 [microbadge=22888] grants you one reroll (only if you decide not to "stand" on the last reroll. In other words, you are't granted the 'awards' of your final reroll until you decide to stand and not use this trade.)
* 4 [microbadge=22888] grants you +1 [microbadge=22861] (so, yes, if you roll 6x[microbadge=22861], you could feasibly do more than 6 points of damage on a single turn.)
* 2 [microbadge=22888] to convert a "1" face to a "2" face
* 3 [microbadge=22888] to convert a "2" face to a "3" face
* 4 [microbadge=22888] to award +1VP
We tried these out last night with a group that included newbs and it worked fine. Needs more playtime, but it certainly gives you more options.
Other trade / effects ideas:
- reduce # of die rolled by target opponent by 1 for one turn
- target opponent ignores any [microbadge=21523] rolled for one turn
- drain target opponent's [microbadge=22888] pool