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Thread: King of Tokyo:: Variants:: King of Tokyo Solo Mode

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by Oph1d1an

I sit in front of a computer all day and get to play board games with my friends maximum once a week, and even then we have 1,000 games to choose from and so the games I own and love don't make it to the table that often. So I try to get as much mileage out of my games as possible. In that spirit, I've come up with a solo variant for King of Tokyo, one of my favorite casual/party games. I've borrowed many of these ideas from other posts, but I tried to make a version that stays as close to the normal game as possible.

Rules:

Play against 2 "dummy" monsters. Roll off to see who goes first as you normally would. On your turn, play as you normally would.

For each dummy monster, roll the black dice. The dummy monster keeps whatever he gets on his first roll. However, he only needs a pair of numbers in order to score them as victory points (instead of the usual 3). Each additional matching number is an extra victory point.

If a dummy monster is in Tokyo, he will leave only when being hit causes him to drop below 5 HP.

When a dummy monster accumulates 3 or more energy cubes, he immediately cashes in 3 cubes and acquires the top card of the deck. When this happens, discard a random face-up card and replace it. If a dummy monster draws a "Discard" card that would cause him to take damage and die, ignore the card's effects.

That's it. I've run through this several times and it's been pretty close each time. The rounds go very fast and the hardest part is remembering to account for the VP that moving into/being in Tokyo confers. Criticisms welcome--I'm certain this variant could be improved.

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