So, I have this idea for a KoT expansion - What if the monsters could explore Tokyo once in Tokyo (or Tokyo Bay)? This expansion would be a deck of cards that represented thematic places in Tokyo that players could occupy once in Tokyo (or Tokyo Bay). The places would offer abilities much like the existing playdeck.
This is currently in the brainstorming stage and I would love some feedback. Here's what I have so far.
Once in Tokyo (or Tokyo Bay), at the end of your turn, look at the top three cards of the Tokyo Location Deck. You may do this while the other players take their turns. Before you begin your next turn, put them back in any order or shuffle the deck.
Instead of rolling their dice for the turn, players occupying Tokyo (or Tokyo Bay) may elect to put the top card of the Tokyo Location Deck into play by placing it on the Tokyo game board face up. There can be multiple explored locations on the Tokyo game board.
At the end of their turn, players occupying Tokyo (or Tokyo Bay) may occupy any unoccupied Tokyo Location Card by placing their figure on top of the Tokyo Location Card.
Feedback?
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Now to the card ideas. The cards will have a range of thematic abilities and effects associated with them. Here are some ideas to get us started. Keep in mind these are just ideas with working titles.
Tokyo Defense Station
You treat 3's as if they were claws.
Hospital
Hospital comes into play with five health counters on it. At the end of your turn you may remove a health counter to gain two life.
Under Tokyo Bay
If you would take damage, roll a die. If you roll a 1 or 2, take no damage instead.
Research Laboratory
At the end of your turn you may use a Discard ability from the ability discard pile.
News Station
At the beginning of your turn, if you are in Tokyo or Tokyo Bay, gain 3 victory points instead of 2.
Monument of Tokyo
You may deal damage to Monument of Tokyo instead of other players. If you do, put a damage counter on Monument of Tokyo. If there are 20(?) damage counters on Monument of Tokyo at the end of your turn, you win the game.
Feedback?
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This is currently in the brainstorming stage and I would love some feedback. Here's what I have so far.
Once in Tokyo (or Tokyo Bay), at the end of your turn, look at the top three cards of the Tokyo Location Deck. You may do this while the other players take their turns. Before you begin your next turn, put them back in any order or shuffle the deck.
Instead of rolling their dice for the turn, players occupying Tokyo (or Tokyo Bay) may elect to put the top card of the Tokyo Location Deck into play by placing it on the Tokyo game board face up. There can be multiple explored locations on the Tokyo game board.
At the end of their turn, players occupying Tokyo (or Tokyo Bay) may occupy any unoccupied Tokyo Location Card by placing their figure on top of the Tokyo Location Card.
Feedback?
---------
Now to the card ideas. The cards will have a range of thematic abilities and effects associated with them. Here are some ideas to get us started. Keep in mind these are just ideas with working titles.
Tokyo Defense Station
You treat 3's as if they were claws.
Hospital
Hospital comes into play with five health counters on it. At the end of your turn you may remove a health counter to gain two life.
Under Tokyo Bay
If you would take damage, roll a die. If you roll a 1 or 2, take no damage instead.
Research Laboratory
At the end of your turn you may use a Discard ability from the ability discard pile.
News Station
At the beginning of your turn, if you are in Tokyo or Tokyo Bay, gain 3 victory points instead of 2.
Monument of Tokyo
You may deal damage to Monument of Tokyo instead of other players. If you do, put a damage counter on Monument of Tokyo. If there are 20(?) damage counters on Monument of Tokyo at the end of your turn, you win the game.
Feedback?
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