by Scorpion0x17
ras2124 wrote:
Scorpion0x17 wrote:
ras2124 wrote:
SPBTooL wrote:
I kept wanting to play this game with inter-ups or using a stack too. It seems to make sense considering the designer. But Richard has posted in a couple places that that is not the case and the game runs on order of action or simultaneous effects.
I'm not making up any rules. What I realised, since the discussion yesterday, was that the situation in question doesn't require any use of interrupts or a stack. So, yes, that whole discussion is moot.
All that is required is that a player may play an evolution in response to a victory condition being met.
By my reading of the rules as published there is nothing that would disallow this.
At the end of the day, the OP (much like yourself) will do what he wants, but he asks to know the official ruling. Like responses given before, there it is.
Edit:
I'm not making up any rules. What I realised, since the discussion yesterday, was that the situation in question doesn't require any use of interrupts or a stack. So, yes, that whole discussion is moot.
All that is required is that a player may play an evolution in response to a victory condition being met.
All that is required is that a player may play an evolution in response to a victory condition being met.
And there is a clear difference between "victory" and "victory conditions being met".
What is also clear is that there is a clear logical inconsistency between:
"You must survive the turn, to claim Victory"
And:
"You win as SOON as you reach 20VP".
One of those statements is in the rules as published, and one of them isn't.