by Scorpion0x17
ras2124 wrote:
SPBTooL wrote:
I kept wanting to play this game with inter-ups or using a stack too. It seems to make sense considering the designer. But Richard has posted in a couple places that that is not the case and the game runs on order of action or simultaneous effects.
I'm not making up any rules. What I realised, since the discussion yesterday, was that the situation in question doesn't require any use of interrupts or a stack. So, yes, that whole discussion is moot.
All that is required is that a player may play an evolution in response to a victory condition being met.
By my reading of the rules as published there is nothing that would disallow this.