by Tubesteak
Guibs wrote:
This is exactly how I see it. So to answer the OP, the victory for the said player would remain. The other player should have played his card sooner.
The player who rolled the dice, played his turn, bought a card and won, had his turn effectively completed. He survived at the end of his turn, thus won. the other player doesn't have the opportunity of playing his card once the game is over.
The problem with this is that the game now becomes a race as to who can get their play out first.
If I have 12 points, I'm a long ways from winning (for the most part), but there happens to be a 5 point card that I can buy. So on my first roll, I roll three 3's. Now I gotta be fast and speak before anyone else can do anything... Istoprollingget3pointsandbuythe5pointcardandendmyturnIwin.
I don't want to win that way. That's the way a douchebag wins.
I *love* the fact that if I did this, that someone can pull out a card and say, "No. No you don't." That element of surprise, drama, and dare I say, strategy, increases the fun factor in a game. And I've both won games and lost games like this.
How long is "until everyone has a chance to play something?" Like how you you define something like that? Can I extend a game forever that I am going to lose by thinking about playing something?
As for this question from Richard above, everyone has a chance to play something. Its not hard to determine if someone can or can't play a card. Turns don't extend forever waiting for people to play. Either you can or can't play something. But everyone should have a chance to play a card, thus the "play at any time". The game isn't over until I've had my time to play my cards.