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Reply: King of Tokyo:: Rules:: Re: Order of operations

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by ras2124

Tubesteak wrote:

Then it simply becomes a games of a player saying "IbuythiscardandnowmyturnisoverIwin" as quickly as possible without giving anyone a chance to do anything. A turn isn't over until everyone has a chance to play something. This is the nature of evolution cards. They can be played *at any time*.
How long is "until everyone has a chance to play something?" Like how you you define something like that? Can I extend a game forever that I am going to lose by thinking about playing something? Of course "IbuythiscardandnowmyturnisoverIwin" is how it should to be, you had a whole freaking turn (probably several) before that where it was obvious I would buy the card for you to do your thing. If I win because you were in la-la land and didn't realize I was going to win, why should you be able to wake up and get your act together after the fact and steal my victory.

Tubesteak wrote:


Player1 declares he's purchasing the 5 point card to give him the victory. Player2 has been saving the -2 point evolution for just this situation and between the declaration of the purchase and the actual purchase, plays his evolution card to remove 2 points from player1.
Again, it was pretty clear the card should have been played before it got to this. There is no between the declaration of purchase and actual purchase; they are a simultaneous event. If you honestly believe that a -2 evolution card is for the situation described, there would be no other situation to play it, and it might was be called "Screw the winner."

Tubesteak wrote:


This is not a game of speed or "I said it first and now my action is complete". Everything needs to be resolved before a turn (or even an action) is complete. That's the nature of "play at any time".

Play at any time doesn't mean next week too, it means during the game. Do you really think it is going to be some crazy declaration race at the end? What you are describing is total fiction and would not exist. In a real game someone should be able to look at the situation and see that a person has a good chance of winning on that turn, therefore they should play their card before it gets to that. Its not the winner's perogative to trigger someone else's card.

Tubesteak wrote:


For example, how about the card Rapid Healing (at any time spend 2 energy to heal 1 life)... if I have 2 health and someone deals 2 damage, I should be able to spend 2 energy to heal 1 life and survive the attack. Or does the 2 damage happen, send me to zero life and now I can't using my "play at any time card"? How does your group play this?
Its the same as winning. You can't heal if you are already dead. You should have played it earlier. By your logic, I should be able to play this 4 turns AFTER I died because the card says "play at any time." Does that really not sound silly to you? I honestly can't tell.

Tubesteak wrote:


I would argue that if you allow any "play at any time" action to interrupt something, you have to allow all "play at any time" actions to interrupt everything.
There is no interrupting in the game. Cards that appear to interrupt (as in Bamboozle) list a sequence of events that follow after the original event. Nothing is interrupted and nothing is undone as though it never happened. Simply other things happened after.

Tubesteak wrote:


Regardless, you have to allow time for people to play cards, especially in response to someone's actions. If not, then it becomes a game of "who said it first" and then its people shouting over each other to get things done as quickly as possible. That doesn't seem fun or in the spirit of the game to me.
Again, the scenario you are describing would never happen. There is no situation where you get a card and then do not have a chance to play it before someone else wins. Once a game is over, the opportunity to do stuff is over. You can die first in a 6 person game and then as winner is deal the final blow to the next to last player play a card to bring yourself to life. You also can't allow arbitrary time limits for people to play extra stuff at the end to stop it otherwise someone could just declare the game never ends because they refuse to make a decision.

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