by SPBTooL
jonahmaul wrote:
ras2124 wrote:
Ender02 wrote:
kryyst wrote:
You hit 20 points, you win. The card can be played at anytime he should have played it before you bought the card.
Nope! jonahmaul has it correct. The rules say that you have to survive until the end of the turn with 20 VP to win. If something were to happen during that turn that causes you to die, or to drop below 20VP, you do not win and the game goes on.
But the implication about surviving until the end of the turn contradicts the immediate victory from getting to 20 VPs. This was the nugget of the conversation in the other thread. If for example you had an evolution that dealt damage to a monster, and subsequently killed the monster that had just got 20 VPs, this would seem to be allowed by the rules. Because you hadn't survived until the end of the turn. The difference with the scenario proposed by the OP is that it removes VPs rather than life. But there isn't a logical reason why one would allow you to play before the end of the turn, and one wouldn't.
It depends on if the damage that could be applied to kill the monster was triggered by an event or a player's choice. If it is triggered then the damage happens simultaneously. Thus the monster with 20 points isn't alive at the end of their turn. It activated by a players choice then the turn is over before they get to choose to do the action.
To be clear, I don't like this and I preferred it working off a stack and interrupt system. That is not how it was designed though. The idea for most cases is an additional press your luck element. Are you going to hold onto this card that can stop a win and maybe miss your chance? Or are you going to use it now when it is a sure thing to slow someone down?