by grarrrg
triangulito wrote:
Is there a limit or can it go up to and over 6?
The "functional limit" would be 8 Shrinks, assuming the target had 2 Extra Heads.
The 'Theoretical limit' is much higher.
Assume everyone stockpiles energy.
Assume 'the victim' has a card to get him up to 12 Life Points.
Assume 'the victim' has 2 Extra Heads.
Assume every 'shrink hit' only does 1 damage.
It will take 7 Shrinks to get him down to only 1 dice. During these 7 attacks, 'the victim' DOES roll hearts, but ONLY to heal/regain life (as removing Shrinks is optional).
This takes him to 12 Life, with 7 Shrinks. He can get hit up to 11 more times, for a total of 18 Shrinks.
BUT! There are a few purchase cards which can be used to regain life.
I'm away-from-game at the moment, so I'll just say 20.
20 is (close to) the absolute maximum.
(as for why no one has won in that many turns....)
As for arguments about how they pile up so quickly, there are some purchase cards that grant extra turns (Frenzy, 'roll triple 1's'...), and others that allow you to mess with other player's dice rolls. So a couple extra turns on Player A's part, a couple bad rolls on Player B's part, and B is suddenly "out of the game".