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Reply: King of Tokyo:: General:: Re: Point Collecting - boring but (too) strong strategy?

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by Mislav

imtylerdurden wrote:

I believe that my experiences will help solve the belief that going for points is "too strong."

I've recently met a new set of gamers and have won 7 out of 8 games of King of Tokyo since we met (that's not by pure luck). These players were more concerned with victory points than they were anything else, hence why they lost and hence why victory points aren't overpowered.

Every game, I was called an extremely "aggressive" player. That's because the key is to roll smacks (claws/hits) to put others in a hole that REQUIRES them to heal up.

My opponents would keep a set of 3's for points to begin the game. I, on the other hand, was focused on eliminating a few players while beefing up my character with cards bought from energy cubes.

You're inevitably going to enter Tokyo if you attack early and often. This is fine, but you have to make sure you leave Tokyo ASAP because with 4+ players in the game, you will not live in Tokyo to see your next turn since you'll take too much damage.

Keep attacking. A couple characters will die by midway through the game, which means two things:

#1- There are now less players hitting you while you're in Tokyo
#2- Fewer players are taking turns, making it quicker and easier for you to get the +2 VP bonus for staying in Tokyo a full round

At this point, I sit in the middle of Tokyo gaining +2 VP each and every round while beating everyone up. Since there's only a couple players still remaining in the game, it will be my turn in no time flat and I will gain +2 VP and be able to hit everyone.

I would continually roll an average of 3 claws and force my opponents to heal up. If your opponents are forced to use half their dice to heal the damage you just dealt, that doesn't leave many dice for them to attack you back. Meanwhile, I watch my VP's rise +2 each and every round.

Once I get to approximately 15 VP's or more with only 2-3 players left in the game, myself included, I focus 100% on VP's by rolling sets of 3's.

In summary, victory points are what wins me the game 90% of the time. HOWEVER, it is the attacking strategy that puts me in a position to win. Here's an easy summary of what works for me.

-Attack early and often
-Beef up your character using cards bought from energy cards
-Eliminate a few players
-Force your opponents to heal up
-Enter Tokyo and continually attack while gaining +2 VP
-Watch your VP's rise and rise while everyone else is stuck healing

If you're using the Power Up expansion, the strategy changes somewhat. Instead of attacking early on, roll as many hearts and energy as possible.

The cards you receive from the Power Up expansion from rolling 3 hearts are incredibly powerful. They also act as a catch up mechanic because if you're low on health and have to heal up with 3 hearts, you will also be receiving a powerful card. Beef up your character as much as possible early on then follow the steps listed above.

This strategy may not work every game, but if you notice players are only going for VP's, simply beat the snot out of them. The key is to only take Tokyo over toward the END of the game.

Again, I've won 7 out of 8 games using this exact strategy. It's not flawless, but it is tested and works.

That's very well thought out strategy and I am glad to see that even the completely opposite approach to early VP collecting can be so successful.

I think your job was made much easier by the fact that most (or even all) of your opponents went for the VP route, in which case total attack (on your part) absolutely has good chance to succeed. The hardest thing is when you have just 1 VP collector and other guys playing mixed game. In this case you'll also be forced to spend some of your turns healing due to attacks from those semi-aggressive guys, enabling the VP guy to jump ahead.

Also, your 2nd step"Beef up your character using cards bought from energy cards" doesn't work as often as I would like because there simply are too many unattractive cards, and sweeping the board a few times to get some of the strong cards is quite expensive and usually not worth it since you're unlikely to get the game-changing cards as often as you would like.

In summary: I can see how your strategy could work against the full ring of VP collecting people, but if you have just 1 or 2 VP guys (especially 1 is tough) things are not so easy and a lucky VP guy seems to be in a good position to get a solid lead early on.

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