by william4192
BradyLS wrote:
We try to get as many people as involved as possible when we play this. It's easy to learn and play is fast, so there is not much trouble with that.
Decisions are few and sometimes obvious, true, but they are all important: do I roll for hits? Healing? Energy? Points? Are there good power-up cards I can buy? Or do I spend two cubes to spoil and flush them all?
People do agonize needlessly sometimes. But, sometimes, there are good reasons to agonize. Is it time to gamble on an all-out attack even though I'm low on hits? Do I take time to heal, even though the player occupying Tokyo could win before it comes back to me? Or do I go for long odds and try to "yahtzee" out on a big, point-scoring roll?
Glad I got this while the getting was good!
Decisions are few and sometimes obvious, true, but they are all important: do I roll for hits? Healing? Energy? Points? Are there good power-up cards I can buy? Or do I spend two cubes to spoil and flush them all?
People do agonize needlessly sometimes. But, sometimes, there are good reasons to agonize. Is it time to gamble on an all-out attack even though I'm low on hits? Do I take time to heal, even though the player occupying Tokyo could win before it comes back to me? Or do I go for long odds and try to "yahtzee" out on a big, point-scoring roll?
Glad I got this while the getting was good!
This is all true. There are choices. The problem is you don't know what those choices are other than "I have this now, do I gamble I get what I need or something even more useless".
I like it for fun, but not a serious game (nor does it try to be).