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Thread: King of Tokyo:: Variants:: Variant Rules to cycle the cards and to remove redundant rule of refreshing cards..

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by weijie_88

Hi!

Problem: I noticed in this game, the cards are imbalanced. Meaning, so cards are pretty redundant and useless, while some are definitely overpowered. This is not a problem in the game until the available cards to buy are all pretty useless. In my numerous number of games played, I have yet to seen people refresh the cards by discarding 2 energy. Essentially no one would want to waste 2 of their energy to do it. They would rather re-roll off their energy.

Solution: I have implemented a new *Discount Token* into the game. Use some cubes or tokens or anything, even energy cubes can be used. At the end of each player's turn, that player MUST put 3 *Discount Token* into the cards in play. These *discount tokens* can be spread evenly or concentrated on one card, up to the player's wishes. For each *discount token*, the cost of that power card is reduced by 1. Each power card must also have no more *discount tokens* than its cost. Not only that, now we have 5 cards on display for purchase.
Note: Since that player can only put the *Discount Tokens* at the end of his/her turn, he/she may not immediately buy the card after he/she put the *Discount tokens*

Effect: Now, the game power cards doesn't come to a standstill when there are only useless cards out.. And effectively makes rolling energy becomes a higher priority.

Thank you for reading, and hope you have a fun time trying out my variant! Any CCCC (comment/complaint/criticisms/compliments) would be welcomed as well

Cheers,
Lenz Poh

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