by horlaci
Cartomancer wrote:
nerman8r wrote:
Yeah. I've considered buying Citadels at various times, and couldn't justify the $25 price tag. The thing is, yes I value the effort that goes into designing and developing a game, but that doesn't mean that there needs to be a premium paid on *every game sold*. I'm sure King of Tokyo has already sold tens of thousands of copies, and it's not like Richard Garfield is still putting time and energy into that game. He's putting his energy into expansions and stuff that will make him more money.
In fact, Iello has done little to maintain King of Tokyo. There are tons of ambiguities in the game and it really needs a FAQ. For a game that popular, they should potentially be keeping an eye on BGG and other sites, answering questions, the way that Donald X does for Dominion.
In fact, Iello has done little to maintain King of Tokyo. There are tons of ambiguities in the game and it really needs a FAQ. For a game that popular, they should potentially be keeping an eye on BGG and other sites, answering questions, the way that Donald X does for Dominion.
In response to horlaci, this!
The associated costs of development should be spread across all of the copies, not just the one you might buy. Also remember what some folks are paying in dollars, I'm paying like for like in pounds. So the price to me, compared to them is roughly at one third mark up.
So it's not that I don't consider all of the things that you mention as content, I just think that the cost of all of these things should be included into the price as well as the physical components. I mean, I wouldn't buy a car if it had no engine. I expect the engine to be there, and I'm not going to have a dealership turn round to me and say, "Ohhhhh! You wanted an engine.. Yeah, that's going to be extra".
Or, to put it another way, how could they realistically sell a game without mechanics, art, development etc? (Although I agree with nerman8r, that they seriously need to look into writing up an FAQ for this game as I've had more questions about card interactions in KOT, than I've had games of KOT today.. And KOT is all we played at my FLGS today).
The associated costs ARE spread.
With the car buy example: it seems for me You want to buy the car just by paying the cost of the raw materials put in. How much do You think raw metal and plastic costs relative to a vehicle's market price? Below 5%. You are paying much less (relative) associated cost for boardgames.