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Reply: King of Tokyo:: General:: Re: Clone of Tokyo

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by Cartomancer

nerman8r wrote:

Don't be surprised that you're encountering hostility here. You're basically engaging in piracy here, and people feel strongly about that. Some people feel that playing someone's game without purchasing it (much like pirating music and movies) is akin to stealing, and that it's detrimental to the gaming community. I disagree with that philosophy and support you if you decide to make your own copy.

Speaking of which, my game Win, Don't Lose is public domain if you want to make a copy. Like KoT it's a fast and silly filler, and like KoT, the object is to win and not to lose.


The thing that's come out of this whole thing that's actually surprised me is the "logic" (and I use that in a very loose sense) of certain individuals.

People are quick to jump on the band wagon of piety, but if they actually too the time to read my OP they'd see that this thread was less about "let's all take to the pira-sea", and more about how little I feel you get for your money with this game (as enjoyable as it is).

Like you, I don't believe that making your own copy, for your own use, with no aims of every trying to sell it (because that would be illegal) is a bad thing. You may even introduce others to the game! But the "logic" of the self-appointed police of vice and virtue seems to suggest that once an idea is in production, it's a no go zone.. Even if it's based on the IP of others.. Because that makes all kinds of sense. :shake:

Now, I'm not denying that if I made a game similar to KOT featuring actual Kaiju that I would be borrowing upon the intellectual property of others. I'm not selling it though, and it wouldn't be a straight card for card copy at any rate (as my OP is pretty clear on). It's just the concept and the mechanics I'd be using, neither of which is prohibited.

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